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DivinePaladin said:

This game started development three years ago; I personally played it a year ago at TooManyGames, and it's exactly the same as the game they're releasing from what I can see. They didn't fix any real issues in the three delays, outside of alleged leaderboard maintenance (because that's important to my Mega Man game). I wasn't impressed then, and I was never even invested in this game outside of the initial "oh that's cool." There is no sign of the budget this game was supposed to have in the release build, from my current perspective. The voice acting was bad a year ago, the level design was average a year ago, the mechanics were questionable a year ago, the visuals were poor a year ago, and yet we have this huge MN9 metaseries releasing soon. Not to be a conspiracy theorist but it almost seems like much of the KS money wasn't used for the game itself. 

Thanks for the insight.

As far as I'm aware, Comcept does not have multiple teams, yet they appear to be working on multiple projects. Correct me if I'm wrong, but isn't the studio making Mighty Number 9, Red Ash and ReCore? These projects are obviously in different phases of development, but I can't imagine that the company is properly allocating its resources to each project based on its various development phases.

This situation reminds me of when Telltale finished The Walking Dead S1, they signed on and developed various projects (some projects running at the same time). The growing pains of an expanded team and working on multiple games simultaneously was a mixed bag. The Wolf Among Us episode release dates were a crap-shoot, Game of Thrones was a disappointment, Tales from the Borderlands was actually great, and Minecraft: Story Mode is in a very weird position. 

Based on all the negativity surrounding M#9's development, I can't be anticipated for any of Comcept's future works. It will take some major revitalization to get me interested. I am fascinated to hear a post mortem about this game's development.