ITs gonna be SWEET!!!!!!!
^_^
rocketpig said:
Why would a car company come out and say that? They couldn't care less what a small licensee is saying unless they're directly attacking the company, which Polyphony is not. |
When Forza 2 came out, there was an interview in a Finnish gaming magazine with one of the developers and he said that it was quite hard to get some manufacturers to agree with car damage, whereas others 'only' wanted their cars to be the fastest etc. The comments were in Finnish but I'll see if I can find an English version of the same interview.
Here's at least some reference to them having to negotiate the damage modeling with some of the top-end manufacturers:
http://www.xboxgamezone.co.uk/index.php?option=com_content&task=view&id=1111&Itemid=2
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BenKenobi88 said: Deformation, as in, the car being ripped to shreds I hope? |
ahahahhah yup i hope so to!!!
rocketpig said:
Why would a car company come out and say that? They couldn't care less what a small licensee is saying unless they're directly attacking the company, which Polyphony is not. |
In all the years that this has been discussed, you don't think a journalist would have thought to ask this question of the manufacturers?
@jon, there's no rubberband AI in GT3 or GT4.
Skeeuk said: damage was the only thing forza fans used to play down gt5.
now damage is coming hopefully they will stop thier bickering.
gran turismo is the best driving simulator |
Just adding damage won't make it better than Forza. Their damage effects are pretty realistic and the smallest amount of damage can effect your driving. It can effect drafting, turning, even pure straight away speed. I don't know how GT has been called the best driving simulator without these things. The things Forza added are what made me switch to it from GT.
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