spemanig said:
dongo8 said:
Seriously, why are people so down on Miyamoto lately? He's a creative genius, and still putting out great games. Star Fox Guard is a side project, still pretty good, and Pikmin 3 was probably the best of the series. It is absurdly silly to blame him for Nintendo's problems, he's not the issue
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He's definitely not a creative genius anymore.
Guard is unremarkable. Zero is dog poop. He made Wii Music and thought it was good. The thought Giant Robots was a good idea. He apparently ruined modern Paper Mario. He's responsible for why everyone hates Star Fox Adventures and are mixed on Command. He's responsible for the absolute stupidest design decision in Metroid (not counting Other M) by forcing a 2D platformer to be in the first person "because immersion," when the team were already prepared to make the right decision of making the game a 3rd person action platformer. His reason for not allowing a new F-Zero to surface is akin to "I have no new ideas for F-Zero," meanwhile Mario Kart 8 gets by on "antigravity" that plagerizes design concepts from F-Zero for its "new idea."
Miyamoto hasn't been a "creative genius" since the N64 era at the farthest. Miyamoto is a hasbeen who, at best, lessens games and, at worse, completely ruins them.
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I respectfully disagree, Project Guard has been harolded as a great mini sort of game with a lot more substance than expected. Star Fox Zero was hit or miss, but we have to keep in mind, he was tasked by Nintendo to come up with ways to use the gamepad. He was tasked to make games that showed the gamepad's uses so that they could sell systems. There really aren't that many "new" uses for the gamepad, so concepts were hard to come by, and so it feels forced - because it is. As far as Metroid being an FPS, that was one of the BEST ideas he has had, those games were freaking amazing. Paper Mario he did not ruin, he tried to get them to scale back on the story, and to push the game in a new direction with a new environment (of only one suggestion they took). He was not a main director, producer, or designer, so these were just suggestions. There was a poll to see if players thought that Super Paper Mario had an interesting story and only 1% said it did, but the game sold fine, proving to the team that the story was not the necessary part needed. So they created mini-sodes. Again, definitely not his fault that the other ideas sucked, and the gameplay was dumb, he had nothing to do with that. And again, Pikmin 3 was awesome, and THAT was a main focus project, his baby. He's still got it.