I'm probably going to get laughed out of the thread, but I'd like to go against prevailing opinion on a few sequels.
Dead Space 2
I actually prefer the first one. Something was lost between sequels. What felt like a claustrophobic, atmospheric survival horror game shifted into a high-octane action game with huge action set pieces and scripted segments. I liked Isaac as a silent Gordon Freeman-esque fish-out-of-water. His transformation into a JAG (just another guy) who takes control of uncontrollable situations and performs superhuman feats was disappointing to me.
Killzone 2
Once more, I prefer the first one - sacriligeous, I know. But, again, it's all about what was lost between sequels: four playable characters, secondary fire, sympathetic heroes, a meaningful story.
Assassin's Creed II
So, I know a lot of gamers found the first Assassin's Creed repetitive and plodding, but I actually found the gameplay loops to be engaging. Search out intel, plan your route, take out the target - lather, rinse, repeat. The sequel attempted to fix any repetition by throwing more stuff at the player. So, yes, the world is larger and more open, but the content inside that world is mundane and spread out thinly. Much of the game is spent wandering from point A to point B, taking on some unspectacular fetch quests or rooftop races along the way. The first game, to me, was a leaner, meaner experience.