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Forums - Nintendo - Who exactly was Nintendo's primary target audience with the Wii U?

 

Who was the Wii U's main audience?

Casuals 44 13.75%
 
Hardcore 28 8.75%
 
Both 64 20.00%
 
They didn't know who they wanted 147 45.94%
 
Yo Mama 37 11.56%
 
Total:320

I don't know, but nintendo doesn't know either so who knows .



                                                                                     

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Soundwave said:

I think it's more likely they wanted more of a console DS. Something that was primarily aimed at casuals, but unlike the Wii still got some better third party support.

Sony wasn't dumb enough to gimp the PS2's graphics to PSOne level, if they had they would've sold 20-30 million units instead of 150 mill.

Yeah, I just meant trying to get both new players and regular gamers. DS is probably the better example



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Nintendo fans who follow them no matter what.

 

So neither hardcore nor casual.

 



bigtakilla said:
Soundwave said:

This is the first year Nintendo lineup for the Wii U ...

New Super Mario Bros. U
Nintendo Land
Sing Party
Ninja Gaiden 3 port
Game & Wario
LEGO City Undercover
The Wonderful 101
Pikmin 3
Wii Fit U
Wii Sports Club
Wii Party U
Super Mario 3D World
Zelda: Wind Waker HD
Mario & Sonic Olympic Games


That's 8 party/mini-game titles. 2 multi-player casual friendly Mario platformers. A Zelda remake. Two kinda mid-tier Nintendo core releases in Pikmin 3 and Wonderful 101. A kids licensed game in LEGO City. And one port of a "hardcore" PS3/360 game, Ninja Gaiden, which had mediocre reviews.


Anyone who can say with a straight face this is a product aimed at "hardcore" gamers when literally 2/3rds of the games are casual fare is out of their mind. A port of the shitty Ninja Gaiden 3 is the only thing expressly not for casuals or kids.

It was for casuals. The casuals just didn't come back, and there were signs they were already leaving later in the Wii's lifecycle.

They didn't support the Kinect either on XBox One.

Wasn't Arkham City, Arkham Origins, Mass Effect, Monster Hunter 3 Ultimate, Splinter Cell Blacklist, Darksiders II, Zombi U, Assassin's Creed III, Assassin's Creed IV, Call Of Duty Black Ops II, Call Of Duty Ghosts, Tekken Tag 2, Need For Speed Most Wanted, and I'm sure a few other hardcore titles I'm forgetting also release first year? 

Basically, you missed a few.

Which one of those games wasn't available on a PS3/360 which every hardcore player owned by 2012?

Unless Nintendo is dumbest fucking company in corporate history, there's no way such a system was aimed primarily at hardcore players.

The Wii had Resident Evil, Soul Calibur Legends, Red Steel, Madden NFL, Call of Duty early in its product cycle too.



Soundwave said:
bigtakilla said:

Wasn't Arkham City, Arkham Origins, Mass Effect, Monster Hunter 3 Ultimate, Splinter Cell Blacklist, Darksiders II, Zombi U, Assassin's Creed III, Assassin's Creed IV, Call Of Duty Black Ops II, Call Of Duty Ghosts, Tekken Tag 2, Need For Speed Most Wanted, and I'm sure a few other hardcore titles I'm forgetting also release first year? 

Basically, you missed a few.

Which one of those games wasn't available on a PS3/360 which every hardcore player owned by 2012?

Unless Nintendo is dumbest fucking company in corporate history, there's no way such a system was aimed primarily at hardcore players.

That wasn't really the question though, was it? Weren't we talking about the first year games and who they appealed to? 



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bigtakilla said:
Soundwave said:

Which one of those games wasn't available on a PS3/360 which every hardcore player owned by 2012?

Unless Nintendo is dumbest fucking company in corporate history, there's no way such a system was aimed primarily at hardcore players.

That wasn't really the question though, was it? Weren't we talking about the first year games and who they appealed to? 

I don't really even think third parties really took it seriously as a "hardcore console". It got some ports of PS3/360 games because the last Wii sold 100 million units inexplicably to third parties so they were kinda obligated to have something for Wii U launch and that something was ports.

It's not like the Wii didn't have Resident Evil or Madden NFL or Red Steel or Soul Calibur or Call of Duty or NBA2K or Need for Speed either, it just so happened that the Wii U chip wasn't such a piece of crap that it could actually now handle "real" versions of some of those types of IPs.

The Wii wasn't even as casual as the Wii U was in year one, lol.

The Wii had Wii Sports, Wario Ware: SM, Big Brain Academy, Mario Party as basically it's casual titles ... that 4, five if you count Wii Play (bundled bonus with the controller) as an actual full game. The Wii had more staple, core Nintendo IP like Metroid Prime and Fire Emblem and Mario Galaxy.

The Wii U had double that freaking amount, lol. Nintendo Land, Sing Party, Game & Wario, Mario & Sonic Olympics, Wii Party U, Wii Fit U, Wii Sports Club, and the casual focused NSMBU.

It out Wiied the Wii, lol.



Nintendo fans. If you like Nintendo games, they've got you covered 100%. If you don't like them, go elsewhere. That's the attitude the Wii U has made for itself. And because of that attitude, Nintendo has limited its target audience to Nintendo fans.



Soundwave said:
bigtakilla said:

That wasn't really the question though, was it? Weren't we talking about the first year games and who they appealed to? 

I don't really even think third parties really took it seriously as a "hardcore console". It got some ports of PS3/360 games because the last Wii sold 100 million units inexplicably to third parties so they were kinda obligated to have something for Wii U launch and that something was ports.

It's not like the Wii didn't have Resident Evil or Madden NFL or Soul Calibur or Call of Duty either, it just so happened that the Wii U chip wasn't such a piece of crap that it could actually now handle "real" versions of some of those types of IPs.

The Wii wasn't even as casual as the Wii U was in year one, lol.

The Wii had Wii Sports, Wario Ware: SM, Big Brain Academy, Mario Party as basically it's casual titles ... that 4, five if you count Wii Play (bundled bonus with the controller) as an actual full game.

The Wii U had double that freaking amount, lol. Nintendo Land, Sing Party, Game & Wario, Mario & Sonic Olympics, Wii Party U, Wii Fit U, Wii Sports Club, and the casual focused NSMBU.

It out Wiied the Wii, lol.

Wii also didn't have nearly as many core games at launch either, so your logic is a bit flawed.



bigtakilla said:
Soundwave said:

I don't really even think third parties really took it seriously as a "hardcore console". It got some ports of PS3/360 games because the last Wii sold 100 million units inexplicably to third parties so they were kinda obligated to have something for Wii U launch and that something was ports.

It's not like the Wii didn't have Resident Evil or Madden NFL or Soul Calibur or Call of Duty either, it just so happened that the Wii U chip wasn't such a piece of crap that it could actually now handle "real" versions of some of those types of IPs.

The Wii wasn't even as casual as the Wii U was in year one, lol.

The Wii had Wii Sports, Wario Ware: SM, Big Brain Academy, Mario Party as basically it's casual titles ... that 4, five if you count Wii Play (bundled bonus with the controller) as an actual full game.

The Wii U had double that freaking amount, lol. Nintendo Land, Sing Party, Game & Wario, Mario & Sonic Olympics, Wii Party U, Wii Fit U, Wii Sports Club, and the casual focused NSMBU.

It out Wiied the Wii, lol.

Wii also didn't have nearly as many core games either, so your logic is a bit flawed.

It had more actually, it just a lot of the Wii versions of things like COD, Resident Evil, Red Steel, weren't ports of PS3/360 games because the system couldn't handle it.

The only real overture Nintendo made to hardcore gamers with the Wii U was getting Bayonetta 2. That's basically it.

The Wii U had basically all the staple Wii casual franchises in its first 12 months -- Wii Sports, Wii Fit, Wii Party, Mario & Sonic Olympics, Wario mini-games, NSMB, the only thing missing was Mario Kart and Mario Party and I'd say Nintendo Land pretty much made up for Mario Party. And they tried Sing Party or whatever that lame attempt was to cash in on the Just Dance fad, and they had Just Dance too.

Pretty much every bit of marketing for the system from day 1 was to "family casual" audience (look at little Johnny playing NSMB with mom & dad! how adorable! It's so 1988 it hurts!).



Soundwave said:
bigtakilla said:

Wii also didn't have nearly as many core games either, so your logic is a bit flawed.

It had more actually, it just a lot of the Wii versions of things like COD, Resident Evil, Red Steel, weren't ports of PS3/360 games because the system couldn't handle it.

The only real overture Nintendo made to hardcore gamers with the Wii U was getting Bayonetta 2. That's basically it.

The Wii U had basically all the staple Wii casual franchises in its first 12 months -- Wii Sports, Wii Fit, Wii Party, Mario & Sonic Olympics, Wario mini-games, NSMB, the only thing missing was Mario Kart and Mario Party and I'd say Nintendo Land pretty much made up for Mario Party. And they tried Sing Party or whatever that lame attempt was to cash in on the Just Dance fad, and they had Just Dance too.

Pretty much every bit of marketing for the system from day 1 was to "family casual" audience (look at little Johnny playing NSMB with mom & dad! how adorable!).

Well, I was more talking about at release (I edited my last response). But you can be sure, if the Wii U took off and third party games had sold we would be looking at a FAR different story. Judging release titles to release titles though (the crowd the system TRIED to get), it had far more core games in the first year too.

Also, I'd say Xenoblade X and Zelda are two swan songs for the core crowd as well. Fatal Frame was also a huge win being released worldwide. There's a few more wins than people give it credit for.