bigtakilla said:
Soundwave said:
I don't really even think third parties really took it seriously as a "hardcore console". It got some ports of PS3/360 games because the last Wii sold 100 million units inexplicably to third parties so they were kinda obligated to have something for Wii U launch and that something was ports.
It's not like the Wii didn't have Resident Evil or Madden NFL or Soul Calibur or Call of Duty either, it just so happened that the Wii U chip wasn't such a piece of crap that it could actually now handle "real" versions of some of those types of IPs.
The Wii wasn't even as casual as the Wii U was in year one, lol.
The Wii had Wii Sports, Wario Ware: SM, Big Brain Academy, Mario Party as basically it's casual titles ... that 4, five if you count Wii Play (bundled bonus with the controller) as an actual full game.
The Wii U had double that freaking amount, lol. Nintendo Land, Sing Party, Game & Wario, Mario & Sonic Olympics, Wii Party U, Wii Fit U, Wii Sports Club, and the casual focused NSMBU.
It out Wiied the Wii, lol.
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Wii also didn't have nearly as many core games either, so your logic is a bit flawed.
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It had more actually, it just a lot of the Wii versions of things like COD, Resident Evil, Red Steel, weren't ports of PS3/360 games because the system couldn't handle it.
The only real overture Nintendo made to hardcore gamers with the Wii U was getting Bayonetta 2. That's basically it.
The Wii U had basically all the staple Wii casual franchises in its first 12 months -- Wii Sports, Wii Fit, Wii Party, Mario & Sonic Olympics, Wario mini-games, NSMB, the only thing missing was Mario Kart and Mario Party and I'd say Nintendo Land pretty much made up for Mario Party. And they tried Sing Party or whatever that lame attempt was to cash in on the Just Dance fad, and they had Just Dance too.
Pretty much every bit of marketing for the system from day 1 was to "family casual" audience (look at little Johnny playing NSMB with mom & dad! how adorable! It's so 1988 it hurts!).