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Forums - Microsoft - Microsoft in unique position to disrupt Sony's console reign

JRPGfan said:

Universal windows Platform Apps? thats the "unique position to disrupt Sony's console reign"?

 

Ka-pi96 said:
So PS4 being harder to port to is going to help Microsoft how? No dev is going to decide to drop the PS4 port just because they can't be bothered with it anymore, not with that install base.

^ this.

Install base is too big to just ignore.

If porting games to too many places is a issue, its almost more likely they would just drop the Xbox Ports (its not going to happen either).

They will just make all the ports they need (Xbox One, PS4 and PS4 neo).

The Wii won the 7th generation with ease and didn't get shit via ports because devs couldn't be bothered with the time and expense. I'm not saying it'll happen to that extent or even happen at all but there IS precedent and not just with Wii.



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Wright said:
Shiken said:
No they are not, never have been, and never will be.

 

They definitively disrupted Sony's console reign last gen, even if it was mostly because of Sony's own fucks-up. Still, they managed to took advantage of it, and as a result we saw a fierce competition between them two unlike any other gen on which Sony has been a participant.

In this  situation we had Xbox, a console that in Worldwide proportions, no one knew nothing about,  with Next Gen games, enabled Piracy in the very first years (this was very important for a lot of countries back then, also for my country), and for 300US$.

while Sony, launched a console 1 year after for 600US$ with Blu-ray player, something not very popular in the time, with a very difficult piracy, the Piracy, only was possible several years  after the console's Release, Hard to develop to, and Lack of games in the  Beggining of the console generation, with the best games only releasing after 2008-2009, and with Some Japanese games exclusive for Xbox 360.

 

What i want to say, is that Microsoft, made the best moves possible at the time, and Sony, the worse moves possible at the time, now, even if Sony, screw everything up with the more than 20 Millions of Lead that the PS4, have, Microsoft, would take 2-3 Years to over-take PS4's Sales, if they continue to sell at this pace, and if PS4, don't sell 1 unit from now, until then, so is really  impossible for Microsoft, to turn the table this generation, only on another generation this will be possible.

 



AlfredoTurkey said:
JRPGfan said:

Universal windows Platform Apps? thats the "unique position to disrupt Sony's console reign"?

 

^ this.

Install base is too big to just ignore.

If porting games to too many places is a issue, its almost more likely they would just drop the Xbox Ports (its not going to happen either).

They will just make all the ports they need (Xbox One, PS4 and PS4 neo).

The Wii won the 7th generation with ease and didn't get shit via ports because devs couldn't be bothered with the time and expense. I'm not saying it'll happen to that extent or even happen at all but there IS precedent and not just with Wii.

the Wii, won the last Generation but Third Party tittles with some exceptions like Just Dance, sold poorly on the Wii, because of that wasn't worth the time for Several developers, but the Wii, indeed had Third Party support, a lot of games came also for The Wii, but after those games don't sell enought, they stopped of making games for the Wii.

 

PS4, is selling 2-3 times more, and nearly all the games that sell on PS4, sell 2 Times or even more the units of the Xbox One's Version, there isn't a single exception, isn't like the PS3, where some games sold better on PS3, than on Xbox 360 (even on USA), here Xbox 360, does not have any sale advantage on Any genre, and in Japanese games, or Story-telling games, the Gap is even bigger, Metal Gear Solid V Phantom Pain, have a 5 to 1 gap according to Vg Chartz, even with Microsoft, having the  Marketing rights of Fifa 16, the game sold 2.5 to 1 in favor of the PS4.

 

Regarding to Wii's Third Party support, according to VGChartz, the best selling Third Party non-Just Dance tittle on Wii, was "Star Wars Lego Complete Saga" i think that is a Remaster of the 2 Star Wars Lego game of the PS2, i don't remember this tittle, it sold 5.8 Millions, the second one was Guitar Hero, with 4.62 Millions of units sold, so the Wii, had  Hight Hardware sales, but only First Party tittles (or Just Dance), had success with the Console.

Comparing it to PS2's early sales, GTA 3, more than 13 Millions Metal Gear Solid 2, and 3, sold more than 5 Millions, Final Fantasy X, more than 8, X-2, more than 5, Kingdom Hearts, more than 6, had a Hight attach rate for Third Party tittles, i think that the best selling Third Party, was GTA Saandreas, with more than 20 Millions of units sold.



It's too late for MS, they've lost this gen they can't change that now.

Better luck next gen MS.



binary solo said:
WoodenPints said:
Devs will just release the one version for PS4 and say well it runs on PS4.5 so that is fine. Only a few real big games and Son'y 1st party will bother full upgrading games to the PS4.5 specs.

Sony requires games to run at a minimum res of 1080p natively on PS4.5. So unless the game runs at 1080p natively on PS4 then devs can't just release the one version. Really what SOny wants is for devs to move to PS4.5 development with a downgrade for the game to work on PS4. I expect Devs to do what they do for PC games where there are settings that can be changed to allow games to run on lower powered PCs. Indeed Bioware should not be bitching about this at all because they started life as a PC game developer and so they well know the need to design a game to be able to be played on a variety of hardware of different processing power.

However PS4.5 is a risk for Sony. No one was actually calling for an upgraded PS4, so Sony is fixing a problem that didn't exist. Perhaps they were afraid of what NX would do if it ended up being 20-30% more powerful than PS4. But I don't think they should have been worried.

A game doesn't have to have a NEO mode, only NEO enhanced games are required to run at 1080p minimum. NEO is still fully BC. A remaster of an old adventure game would still play on NEO in sub 1080p. Sony is not going to require to redo all the artwork for a game like Grim Fandango.

What does it even mean 1080p nowadays. Do KZ SF multiplayer and QB count? How much of the pipeline needs to be native 1080p. Shadows, refelections, volumetric fog, does that have to be 1080p or half or quarter res is still fine. Is rendering the geometry at 1080p enough to count? Does that mean Grim Fandango is a 1080p game?

With the rumored specs setting geometry render resolution to 1080p would be pretty easy. Does that make a ps2 game a 1080p game? Seems all it can mean is no upscaling of the final frame buffer to 1080p. I doubt any developer would bat an eye at that requirement given the rumored gpu specs. It's actually the easiest, ps4 version 720p, NEO version full 1080p, rest exactly the same. (That probably won't happen as there's still the XBox One)



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SvennoJ said:
binary solo said:

Sony requires games to run at a minimum res of 1080p natively on PS4.5. So unless the game runs at 1080p natively on PS4 then devs can't just release the one version. Really what SOny wants is for devs to move to PS4.5 development with a downgrade for the game to work on PS4. I expect Devs to do what they do for PC games where there are settings that can be changed to allow games to run on lower powered PCs. Indeed Bioware should not be bitching about this at all because they started life as a PC game developer and so they well know the need to design a game to be able to be played on a variety of hardware of different processing power.

However PS4.5 is a risk for Sony. No one was actually calling for an upgraded PS4, so Sony is fixing a problem that didn't exist. Perhaps they were afraid of what NX would do if it ended up being 20-30% more powerful than PS4. But I don't think they should have been worried.

A game doesn't have to have a NEO mode, only NEO enhanced games are required to run at 1080p minimum. NEO is still fully BC. A remaster of an old adventure game would still play on NEO in sub 1080p. Sony is not going to require to redo all the artwork for a game like Grim Fandango.

What does it even mean 1080p nowadays. Do KZ SF multiplayer and QB count? How much of the pipeline needs to be native 1080p. Shadows, refelections, volumetric fog, does that have to be 1080p or half or quarter res is still fine. Is rendering the geometry at 1080p enough to count? Does that mean Grim Fandango is a 1080p game?

With the rumored specs setting geometry render resolution to 1080p would be pretty easy. Does that make a ps2 game a 1080p game? Seems all it can mean is no upscaling of the final frame buffer to 1080p. I doubt any developer would bat an eye at that requirement given the rumored gpu specs. It's actually the easiest, ps4 version 720p, NEO version full 1080p, rest exactly the same. (That probably won't happen as there's still the XBox One)

I'm talking new games. The DF info listed 1080p minimum resolution for the Neo for all new games. In the grand scheme of things remasters are an irrelevance now. They helped early gen with getting over the lack of actual new gen games, but now we're into the swing of things remasters don't matter. So the only games of consequence to be talking about are new games that will be released after Sony's line in the sand date for incorporating Neo into game development.



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Swordmasterman said:

 

 

I agree with some of your points, but what I tried to argue with the other user is the fact that Microsoft has the power to disrupt Sony's console marketplace. They've already done it in the past, something the other user didn't agree on.



So, a console that Sony said will be backward compatible with ps4 games is going to need multiple versions of games?

I'm confused, did developers break into my house and update the ps1 games to work on my ps2?



WoodenPints said:

So basically we will never see a single Indie game on PS4 ever again as the standard PS4 version will look the exact same on PS4.5.

You sir have had an epiphany. 

How is Shovel Knight supposed to have a NEO mode?



   

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