By using this site, you agree to our Privacy Policy and our Terms of Use. Close
binary solo said:
WoodenPints said:
Devs will just release the one version for PS4 and say well it runs on PS4.5 so that is fine. Only a few real big games and Son'y 1st party will bother full upgrading games to the PS4.5 specs.

Sony requires games to run at a minimum res of 1080p natively on PS4.5. So unless the game runs at 1080p natively on PS4 then devs can't just release the one version. Really what SOny wants is for devs to move to PS4.5 development with a downgrade for the game to work on PS4. I expect Devs to do what they do for PC games where there are settings that can be changed to allow games to run on lower powered PCs. Indeed Bioware should not be bitching about this at all because they started life as a PC game developer and so they well know the need to design a game to be able to be played on a variety of hardware of different processing power.

However PS4.5 is a risk for Sony. No one was actually calling for an upgraded PS4, so Sony is fixing a problem that didn't exist. Perhaps they were afraid of what NX would do if it ended up being 20-30% more powerful than PS4. But I don't think they should have been worried.

A game doesn't have to have a NEO mode, only NEO enhanced games are required to run at 1080p minimum. NEO is still fully BC. A remaster of an old adventure game would still play on NEO in sub 1080p. Sony is not going to require to redo all the artwork for a game like Grim Fandango.

What does it even mean 1080p nowadays. Do KZ SF multiplayer and QB count? How much of the pipeline needs to be native 1080p. Shadows, refelections, volumetric fog, does that have to be 1080p or half or quarter res is still fine. Is rendering the geometry at 1080p enough to count? Does that mean Grim Fandango is a 1080p game?

With the rumored specs setting geometry render resolution to 1080p would be pretty easy. Does that make a ps2 game a 1080p game? Seems all it can mean is no upscaling of the final frame buffer to 1080p. I doubt any developer would bat an eye at that requirement given the rumored gpu specs. It's actually the easiest, ps4 version 720p, NEO version full 1080p, rest exactly the same. (That probably won't happen as there's still the XBox One)