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Forums - Gaming - How PS4Neo And PS4 Will Co-Exist

fleischr said:
Playstation 4K: The best place to play on a 4K & 1080p TV!
Playstation 4 : The best place to play on a 1080p TV!

Fixed. =)



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This article makes me wonder if older PS4 games will run natively better on PS4K or if a patch is necessary. The latter would suck.



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Mystro-Sama said:
With the Neo I just can't help but think devs are going to shortchange the original and only optimise for the Neo.

Really? I think it will be the other way around. Normal PS4 will always have the higher install base and optimizing for the weaker system and then porting it to the stronger one is the only logical way. The good thing is that you don't need much optimization for the PS4K since it has more power to deal with and will most likely not be maxed out.

Best case scenario is developers leaving out useless GPU hogging graphical features from the PS4 version because they can put it on the PS4K version. That would mean PS4 games are more likely to run better. Basically developers can show off their fancy graphics with the PS4K and then tune the PS4 version for performance.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

They will coexist in the same way that Megadrive and 32X coexisted.



I LOVE ICELAND!

It's good to hear that Sony is being very firm about not alienating base owners. I do still worry that optimization and performance will suffer on some titles, but then the base model will still be the much larger market they'll need to cater to.

I'm curious to see where this new power will be allocated. Doesn't look like Neo is a big enough leap to suddenly run demanding 30fps titles at 60fps and different graphics assets might just annoy both developers and consumers. The simplest allocation would definitely be just turning up the resolution, but you have to wonder how many customers will own screens to even support that. Still, more stable frame rates with super sampled image quality does sound nice.



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Intrinsic said:
I really dont know how people didn't see all this coming.

I think I made a thread sometime last year where I said that we may be at the cusp of the end generational leaps as we know it and how the industry will adopt a more iteration based system. It just no longer makes sense for consoles to have a primary shelf life of 6-8yrs anymore. Especially when we factor in that for the next 20 or so years (like it or not) the only real differences in tech will come down to resolution, frame rates and tons of little things that aren't "game breaking". Just look at game running on $4000+ PC rigs today compared to consoles. What is really the difference. Can anyone honestly say that there is a $3700 difference in performance? The differences between Wither 3 on consoles today and a high end PC are better framerates, better rez, better LOD, higher rez textures and shadow maps (maybe faster loading)...... none of those things are game breaking omissions when compared to the "inferior" console builds.

by the time the PS6 comes out, or whatever it's called; I not only expect it to be fully backward compatible but I expect everything from the PS4 and up to be forward compatible with it. Even if it means the PS4.0 just runs PS6 games at 480p@30fps.

This is what people don't seem to get. It's just stupid for any console manufacturer to toss away an entire install base every 5-7yrs at the time when they stand to make the most money from them simply cause they wanna add higher resolutions, better framerates ....etc when they can adopt a system that ensures their user base continues to grow while still offering the most cutting edge " console" tech they can to the consumer.

Think if it as the beginning g of a closed open platform. Those people that don't mind gaming at 720p@30fps will have a sub $150 console to buy but still game with everyone else. Those people that want to play at 4k@30fps and all other bells and whistles will have a $400+ console to buy. But Sony builds APIs that make it easy for devs to scale their games properly across all their available skus.

There is a lot more to what this means to everyone else. But I can't really get into that. I'll put it this way tho, if things pan out the way I really see them going.... expect to see Nintendo games on a PlayStation not too far away from now.

I don't think there will be a Playstation 6 period. By then likely everything will probably just be streamed like Playstation Now with no need for any actual console. 

You'll just need a controller and ultra high speed internet needs to spread but I think there will be a strong push in the next 10 years for that to happen. 

Comcast caved from impending competetion from Google Fiber for example and now are going to be offering internet speed even 3x faster than Google Fiber (which was way faster than broadband) by this year to millions of households. In Japan ultra high speed internet is spreading rapidly too. In some European countries it's the same. 

Consoles will be replaced by streaming services soon enough I think. 



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vivster said:
This article makes me wonder if older PS4 games will run natively better on PS4K or if a patch is necessary. The latter would suck.

It could defeniatley run a little better if the game dropped below 30fps for example,  because the GPU and CPU have a higher clock speed.



KungKras said:
They will coexist in the same way that Megadrive and 32X coexisted.

So could you play 32X games on the megadrive?



vivster said:
This article makes me wonder if older PS4 games will run natively better on PS4K or if a patch is necessary. The latter would suck.

Older games will require a patch but all games released after October will have to have the data for both versions on one disc.



 

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