SvennoJ said:
Show me required in that sentence. |
OK, this is the source.... (Eurogamer) (2nd bolded heading in article, 3 headings above one you seem to be focusing on)
Still not sure why you're questioning this when you seemed aware of the requirement previously, as I quoted/bolded.
SvennoJ said: By higher fps not likely to be common, I mean don't expect 30fps - 60fps difference. Most NEO games will run more stable, still with the same fps cap. |
OK, by higher fps likely to be common (not universal), I meant likely to have more unique frames in a gaming session -> higher avg fps.
30fps>60fps clearly would be unlikely given specs, although if a game was locked 30 by dev choice (capable of higher variable rate),
then it's plausible it could achieve reliable 60fps, and a dev might go for that if they didn't have other easy/worthwhile FX improvements.
SvennoJ said: True, also for splitscreen I imagine, no drop in visuals neccesary. However I was talking about the single player portion of the game. |
If a dev is aiming for FPS parity for multiplayer competitive parity's sake, I assume they wouldn't introduce FX which have competitive advantage.
More interesting tangent:
MS dropped their resistance to x-platform multiplayer, so the broader issue is not merely PS4/4.5 multiplayer disparity, but XBO/PS4/PS4.5 disparity.