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Nate4Drake said:
Soundwave said:

This isn't for 4K gaming, I think the term "PS4K" just got thrown around mistakenly probably because it does allow for 4K Blu-Ray movie playback. PS4.5 is more accurate, it's a huge GPU upgrade with a moderate CPU upgrade. 

Yep; nobody ever talked about AAA Games running at 4K; and as we don't know for sure if Polaris will be used, our friend above also have no idea how the new architecture works, how much more efficient it is, and how much more memory compression is used, improved shader efficiency, hardware scheduler, instruction Pre-Fetch, etc etc; so, I would say again, let's try not to be rudiculous, and let the experts work on it, they know more than us ;)   

I do know how the architecture works, I have been using PC hardware before it ended up in a console and people started looking at all the shiny buzz words to use in their arguments.
Sony stated it's a newer GCN core than in the PS4. Which means anywhere between GCN 1.1 to 1.2. (It won't be using Polaris/GCN 4 due the feature size.)

Colour compression to save bandwidth will likely still not be enough for AAA 4k gaming.
The other improvements are relatively minor (Context Switching, Task Scheduling)  and won't change the landscape dramatically in GCN 1.2.

The other big improvement is in the Geometry end, it's twice as powerful as GCN 1.0, good thing with that though is you can scale the factors dynamically, so it would literally be like moving a slider between the PS4 and Neo.

I do agree, more information is needed. But you CANNOT ridicule someone for "Guessing" when you do the EXACT same damn thing.

Lawlight said:
Does anyone know how this will translate in terms of difference in games?

Geometry is the big one. More bumpy surfaces.

Lighting and Shadowing and Shader effects will likely be a step closer to the PC, Anti-Aliasing will probably not be as simple anymore either.



--::{PC Gaming Master Race}::--