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Pemalite said:

I do know how the architecture works, I have been using PC hardware before it ended up in a console and people started looking at all the shiny buzz words to use in their arguments.
Sony stated it's a newer GCN core than in the PS4. Which means anywhere between GCN 1.1 to 1.2. (It won't be using Polaris/GCN 4 due the feature size.)

We can't conclude whether or not it will use Polaris microarchitecture just from the process node ...

Colour compression to save bandwidth will likely still not be enough for AAA 4k gaming.
The other improvements are relatively minor (Context Switching, Task Scheduling)  and won't change the landscape dramatically in GCN 1.2.

There's other arguably more interesting features to look at from GCN2 to GCN4 like improved cross-lane communication support and VGPR indexing support. Personally speaking I don't expect any ISA enhancements to GCN4 compared to GCN3 if the open source driver code is to be believed but I do expect improvements on other parts like the command processor being able to cope better with smaller batches, video engine enhancements for HEVC10 and other transparent upgrades to fixed function units ... 

The other big improvement is in the Geometry end, it's twice as powerful as GCN 1.0, good thing with that though is you can scale the factors dynamically, so it would literally be like moving a slider between the PS4 and Neo.


I do agree, more information is needed. But you CANNOT ridicule someone for "Guessing" when you do the EXACT same damn thing.