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SvennoJ said:
mutantsushi said:
SvennoJ said:
Where do you get required from?   
Eurogamer.  Which you seemed to also acknowledge in your follow up: (italicized/bolded)
SvennoJ said:
The fps requirement is so that ps4.5k versions don't run worse due to using too high a resolution, which must be minimum 1080p. 
So higher fps is not likely to be common, it's simply required to be equal or more stable than ps4
Sony really wants Neo support on all games from October onwards. While older titles can have Neo features patched in, the platform holder will not allow new titles to add Neo features at a later date.

Show me required in that sentence.

OK, this is the source.... (Eurogamer)  (2nd bolded heading in article, 3 headings above one you seem to be focusing on)
Still not sure why you're questioning this when you seemed aware of the requirement previously, as I quoted/bolded.

SvennoJ said:

By higher fps not likely to be common, I mean don't expect 30fps - 60fps difference. Most NEO games will run more stable, still with the same fps cap.

OK, by higher fps likely to be common (not universal), I meant likely to have more unique frames in a gaming session -> higher avg fps.
30fps>60fps clearly would be unlikely given specs, although if a game was locked 30 by dev choice (capable of higher variable rate),
then it's plausible it could achieve reliable 60fps, and a dev might go for that if they didn't have other easy/worthwhile FX improvements.

SvennoJ said:

True, also for splitscreen I imagine, no drop in visuals neccesary.  However I was talking about the single player portion of the game.
Which raises another question, if the NEO multiplayer version is full of enhanced smoke and particle effects, which the ps4 base version would not see, wouldn't that be an advantage? Or the other way around, NEO players being able to see ps4 players coming around a corner by enhanced shadows, lighting or reflections.

If a dev is aiming for FPS parity for multiplayer competitive parity's sake, I assume they wouldn't introduce FX which have competitive advantage.

More interesting tangent:  
MS dropped their resistance to x-platform multiplayer, so the broader issue is not merely PS4/4.5 multiplayer disparity, but XBO/PS4/PS4.5 disparity.