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Forums - Sony - PS4.5/PS4K Is Codenamed 'NEO' And More Info

LudicrousSpeed said:
We've been mislead. There is no PS4.5. This is more like PS4.25....

I would bet this becomes the de facto standard PS4 model. With no Neo only games and no real gameplay o feature enhancements allowed, there's no point in buying one imho. Not that this small boost would really allow for anything dramatically more advanced.

Meh.

lol do you even know what these numbers mean? The GPU is twice as power than the previous as it has twice the compute units, along higher clock speed on the GPU and CPU

Chazore said:
if it just improved on multimedia and photos with 4k support I could easily understand to a degree, but for gaming I just don't, especially with it not being full on native 4k because I just don't see those specs reaching that, let alone at 60fps, even then if they were able to they would have to make proper use of the power to output at that res or just piss away all the potential and not support the given res which makes the initial purchase completely pointless, that itself can cause disparity between those that buy it and if they use the actual power, towards those that don't buy it, you just end up going in between a rock and a hard place.

what do you mean? it doesnt have to run games at 4K, playing 4K movies and streaming netflix in 4K is more than enough. How ever there might will be games who will run in 4K, or 3K upscalled to 4K

SvennoJ said:
Ali_16x said:

Nobody is paying devs to develop on PS4. They are developing on PS4 so they could just sell their games to PS4 owners, it won't be any different. They would be developing for NEO owners who will buy their game. And most developers already develop for PC, it really wouldn't be different. It's just 1 more platform, and it wouldn't even be 1, it's like .10 of a platform because all they have to do is add graphic options. It wouldn't be that hard.

Exactly my point. Why would they spend any extra effort on a NEO version?
40 million ps4 vs a million ps4 NEO that can run the game as is.

Developers aim for parity, same features, same assets accross consoles, hence XBox One and ps4 versions only really differ in resolution and stability, and the WiiU is ignored. And that's where they can actually make extra money by releasing on platforms with a different user base. There is no extra money for putting extra effort in the NEO version. (Unless they're going to charge for NEO hi-res texture pack DLC etc)
So in the XBox One / PS4 case, perhaps now we get 1080p NEO, 900p ps4, 720p XBox One. That would be the easiest path. Or maybe a pointless 1440p NEO version, ugly upscaled to 4K, yet with the same assets and lod not meant for 4K. Although likely there will be no difference at all, same 1080p version, except with frame pacing issues instead of frame rate drops.

PC development is very different. That's coding to a standard API and it's upto the user to figure out how to get a stable performance. The developers simply give you a recommended spec and the rest is up to you.

No matter what devs do, there is still the extra QA costs for testing and certifying on 2 hardware specs, who is going to pay for that. Who is going to ensure patches are synchronized and won't make online games temporarily incompatible. Or too bad, fixes will simply take twice as long now.

First of all would the older model be slowly ceased to be produced and sold out like the older 3DS.

And second of all will this be an opertunity for other devolopers to patch their games to make their costumers happy. If EA and Co think they can be lazzy than they will lose market share to CD project or From Software who do care about their games performance.



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melbye said:
I just hope there won't be any Hyrule Warriors Legends situations

Your hopes will msot likely be crushed. We will not see the effects immidiately but in time, NEO will be prioritized heavily above the base model and performance will suffer because of it. This is the same crap Nintendo pulled with the 3DS and it´s not a viable, long-term solution.



GribbleGrunger said:
Bryank75 said:
Not bad, not bad at all!
As was my intention, i'll buy day 1...

This is the important bit:

Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4.

Sort of makes the PS4K kind of useless dont you think. Whats the point in releasing new hardware if theres no exclusives or atleast exclusive content? This is a good way to slap your fans in the face that brought day one consoles. Remember the feedback gamers were giving Microsoft when they dropped the price of the X1? Older buyers wanted compensations.

 

Just imagin the feedback Sony will get when releasing a superior product to there Userbase especially since its not a next generation console.



Hm, I'm wondering what that GPU is, if that rumour is true...

PS4's GPU is either downclocked 7870 (Pitcairn) with 2CUs disabled, plus some additional circuitry from Hawaii, or it's downclocked 290 (Hawaii Pro) cut in half with 2CUs disabled.

So, this would be something like downclocked 290/390 with 4CUs disabled...or maybe it's Polaris based, which I doubt, but in any case I guess it needs to be on 14nm, 28nm would be too power hungry.





Azzanation said:
GribbleGrunger said:

This is the important bit:

Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4.

Sort of makes the PS4K kind of useless dont you think. Whats the point in releasing new hardware if theres no exclusives or atleast exclusive content? This is a good way to slap your fans in the face that brought day one consoles. Remember the feedback gamers were giving Microsoft when they dropped the price of the X1? Older buyers wanted compensations.

 

Just imagin the feedback Sony will get when releasing a superior product to there Userbase especially since its not a next generation console.

whats the point of PC gaming then i could also ask? or better graphicscard? etc



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Ali_16x said:
SvennoJ said:

Exactly my point. Why would they spend any extra effort on a NEO version?
40 million ps4 vs a million ps4 NEO that can run the game as is.

Developers aim for parity, same features, same assets accross consoles, hence XBox One and ps4 versions only really differ in resolution and stability, and the WiiU is ignored. And that's where they can actually make extra money by releasing on platforms with a different user base. There is no extra money for putting extra effort in the NEO version. (Unless they're going to charge for NEO hi-res texture pack DLC etc)
So in the XBox One / PS4 case, perhaps now we get 1080p NEO, 900p ps4, 720p XBox One. That would be the easiest path. Or maybe a pointless 1440p NEO version, ugly upscaled to 4K, yet with the same assets and lod not meant for 4K. Although likely there will be no difference at all, same 1080p version, except with frame pacing issues instead of frame rate drops.

PC development is very different. That's coding to a standard API and it's upto the user to figure out how to get a stable performance. The developers simply give you a recommended spec and the rest is up to you.

No matter what devs do, there is still the extra QA costs for testing and certifying on 2 hardware specs, who is going to pay for that. Who is going to ensure patches are synchronized and won't make online games temporarily incompatible. Or too bad, fixes will simply take twice as long now.

It doesn't matter what they want, it will be required by Sony. It's not any different from what Sony is doing right now with the PS Vita by requiring EVERY developer to support remote play for the Vita on PS4. If they don't support the PS4.5k then they won't be allowed to develop on the PS4. But no one is hell is going to do that. Lol, going by how difficult the PS3 was to develop for, I somehow feel like the PS3 would be more of a annoyance than the PS4+4.5 combined.

There's a difference between required to run on, and actually making use of the extra hardware. All 3DS games are required to run on N3DS and vice versa, almost none use the extra hardware. There is no incentive to make 2 different versions for the same user base. Either the NEO version gets mostly ignored, or the base version will be less optimized, ie run worse. There are not going to be 2 optimized versions for the price of 1.

I highly doubt Sony wants to give up their profits of the golden years (high margin attractively priced slim), piss off developers, and risk dividing the user base, while launching a new product, psvr. Well, maybe they are that stupid. I guess I'll stop trying to pre-order psvr for now, see what NX has to offer instead.



Ruler said:

First of all would the older model be slowly ceased to be produced and sold out like the older 3DS.

And second of all will this be an opertunity for other devolopers to patch their games to make their costumers happy. If EA and Co think they can be lazzy than they will lose market share to CD project or From Software who do care about their games performance.

So a price hike? What about the vast majority that jumps in at the 299 and below price point?
3DS games were never patched for N3DS, why would ps4 developers care?

I would sooner think CD Projekt and From Software provide patches for the NEO and leave ps4 version be sluggish. TW3 required a ton of patches messing performance up and down, while from software doesn't know how to hold a steady frame rate throughout their games. Now they get an easy out, runs fine on the NEO ;)



SvennoJ said:
Ruler said:

First of all would the older model be slowly ceased to be produced and sold out like the older 3DS.

And second of all will this be an opertunity for other devolopers to patch their games to make their costumers happy. If EA and Co think they can be lazzy than they will lose market share to CD project or From Software who do care about their games performance.

So a price hike? What about the vast majority that jumps in at the 299 and below price point?
3DS games were never patched for N3DS, why would ps4 developers care?

I would sooner think CD Projekt and From Software provide patches for the NEO and leave ps4 version be sluggish. TW3 required a ton of patches messing performance up and down, while from software doesn't know how to hold a steady frame rate throughout their games. Now they get an easy out, runs fine on the NEO ;)

maybe W3 should have run at 900p in the first place? 

the people who bought it at 299 can sell their console which they got for a cheaper price. Most decend graphicscards alone cost 400$, stop doing like 399 cost the world



Lafiel said:

btw so they were probably developing "Morpheus" and "Neo" in tandem

Yeah. I like their codenames. :)

 

"The Circle of Life"

PS4 = Orbis

PS Vita = Vita (they probably shouldn't have used the codename as the final name though)

 

"The Matrix, baby"

PS4 Slim = Neo

PS VR = Morpheus



i think what we will see is developers not optimizing games as well for "base mode" because the restrictions will be less for NEO dev. Basically we will never see a basemode game run at 60fps and probably not 1080p. Devs will realize that the people who are very picky about performance will be the 1st in line for NEO and those who dont upgrade are less likely to care that the game is running 900p 25-30fps (IMO that is the line for "playable" for most genres).



psn- tokila

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