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LudicrousSpeed said:
We've been mislead. There is no PS4.5. This is more like PS4.25....

I would bet this becomes the de facto standard PS4 model. With no Neo only games and no real gameplay o feature enhancements allowed, there's no point in buying one imho. Not that this small boost would really allow for anything dramatically more advanced.

Meh.

lol do you even know what these numbers mean? The GPU is twice as power than the previous as it has twice the compute units, along higher clock speed on the GPU and CPU

Chazore said:
if it just improved on multimedia and photos with 4k support I could easily understand to a degree, but for gaming I just don't, especially with it not being full on native 4k because I just don't see those specs reaching that, let alone at 60fps, even then if they were able to they would have to make proper use of the power to output at that res or just piss away all the potential and not support the given res which makes the initial purchase completely pointless, that itself can cause disparity between those that buy it and if they use the actual power, towards those that don't buy it, you just end up going in between a rock and a hard place.

what do you mean? it doesnt have to run games at 4K, playing 4K movies and streaming netflix in 4K is more than enough. How ever there might will be games who will run in 4K, or 3K upscalled to 4K

SvennoJ said:
Ali_16x said:

Nobody is paying devs to develop on PS4. They are developing on PS4 so they could just sell their games to PS4 owners, it won't be any different. They would be developing for NEO owners who will buy their game. And most developers already develop for PC, it really wouldn't be different. It's just 1 more platform, and it wouldn't even be 1, it's like .10 of a platform because all they have to do is add graphic options. It wouldn't be that hard.

Exactly my point. Why would they spend any extra effort on a NEO version?
40 million ps4 vs a million ps4 NEO that can run the game as is.

Developers aim for parity, same features, same assets accross consoles, hence XBox One and ps4 versions only really differ in resolution and stability, and the WiiU is ignored. And that's where they can actually make extra money by releasing on platforms with a different user base. There is no extra money for putting extra effort in the NEO version. (Unless they're going to charge for NEO hi-res texture pack DLC etc)
So in the XBox One / PS4 case, perhaps now we get 1080p NEO, 900p ps4, 720p XBox One. That would be the easiest path. Or maybe a pointless 1440p NEO version, ugly upscaled to 4K, yet with the same assets and lod not meant for 4K. Although likely there will be no difference at all, same 1080p version, except with frame pacing issues instead of frame rate drops.

PC development is very different. That's coding to a standard API and it's upto the user to figure out how to get a stable performance. The developers simply give you a recommended spec and the rest is up to you.

No matter what devs do, there is still the extra QA costs for testing and certifying on 2 hardware specs, who is going to pay for that. Who is going to ensure patches are synchronized and won't make online games temporarily incompatible. Or too bad, fixes will simply take twice as long now.

First of all would the older model be slowly ceased to be produced and sold out like the older 3DS.

And second of all will this be an opertunity for other devolopers to patch their games to make their costumers happy. If EA and Co think they can be lazzy than they will lose market share to CD project or From Software who do care about their games performance.