CGI-Quality said:
This just comes off as a little "eh"... All I can say is without any proof, it's probably best not to take the conversation somewhere it shouldn't go. |
Proof of what?
And I don't understand. The topic is about a tech analysis of R&C for PS4 in which the decision to make the game run at 30fps instead of 60fps was discussed. I wasn't taking the conversation in any direction it wasn't already set up to be in by the video itself and the content discussed within it, unless you mean the comment about the PS4 not being a powerhouse, in which case the proof is explicitely in the fact that it can't run this game at an appropriate framerate at 1080p when there is tech available today, regardless of how much exponencially more expensive they would be, that could do it easily.
I don't think I was being particularly harsh on the platform, as I didn't call it weak or underpowered, just that it couldn't run the game an appropriate framerate while pushing hardware-intensive graphics at a 1080p resolution, which is a fact. It can't. Which isn't an issue because it's a console and is meant to be affordable and accessible, not some benchmark machine. It's not meant or designed to push high intensive graphics and, like I said, it can still output absolutely excellent looking and visually impressive games at a playable framerate, including the game I'm criticising, by just lowering the resolution from 1080p to 720p and toning down some of the visuals a bit.
So I don't mean to be a rebel, but how exactly was that post taking the conversation somewhere it shouldn't go? Was I going off topic? Was I being unfair with my criticism? Should I not be criticizing that decision at all? Was I being inappropriately harsh on the game, the developer, or the platform in any way what-so-ever? Was I leading it in a direction where those concerns might become a reality?