KLAMarine said:
Sorry for late reply, had to run quick errand. Anyways...
Yes, a higher playtime but from what I've seen, not as complex gameplay. You don't need to worry about your walking speed or maneuvering in UC for example. You're not going to run into any obstacles but in a game like Star Fox, you have to worry about your maneuvering and dodging obstacles.
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Complexity of the gameplay isn't dependent on the maneuvering alone. While the player in UC is restricted to the linear path set by the camera, he also needs to give some input regarding certain situations. Standard and fast zombies are required to be dispatched with a headshot, or your score won't increase. Certain furniture can be destroyed for more rewards (and in some - albeit isolated - cases, they open up to some bonus places), secret files which include story data and some other things are required for maximum stats, and taking choices when playing an specific part which leads to different places to visit, each one with their own zombies, furnitures and secret files to be found. This without taking into account that there are more enemies than mere zombies, which also include particular critical hit zones and other behaviour. The leech monster, for example, throws leeches at the screen, forcing you to choose between dispatching those leeches first (which cause minimal but uninterrupted damage) or go for the monster (which has a more erratic attack behaviour but deals much more damage).
I'm not arguing that moving around with a ship isn't harder than shooting on a static camera, that's for sure, but the gameplay can be as complex if tweaked well enough, which is the case in Umbrella Chronicles. Add to that the fact that only by getting A or S rank in certain story missions you'll unlock another story missions. There's eleven obligatory missions (that take around eight hours to complete), and then there's another eleven missions, each one with their own story cutscenes, dialogues and secrets to find. For one to play these secret eleven missions, he must achieve A or S rank on the eleven obligatory missions, which is no easy feat.
High replayability and maneuver might be StarFox plus, but there's simply no excuse to have a campaign that short when they could push it a bit further. And according to Gamexplain, it takes ten hours to unlock everything; it takes eight hours to simply beat the game in UC. There's the problem I have with SF's lenght.