Wright said:
Complexity of the gameplay isn't dependent on the maneuvering alone. While the player in UC is restricted to the linear path set by the camera, he also needs to give some input regarding certain situations. Standard and fast zombies are required to be dispatched with a headshot, or your score won't increase. Certain furniture can be destroyed for more rewards (and in some - albeit isolated - cases, they open up to some bonus places), secret files which include story data and some other things are required for maximum stats, and taking choices when playing an specific part which leads to different places to visit, each one with their own zombies, furnitures and secret files to be found. This without taking into account that there are more enemies than mere zombies, which also include particular critical hit zones and other behaviour. The leech monster, for example, throws leeches at the screen, forcing you to choose between dispatching those leeches first (which cause minimal but uninterrupted damage) or go for the monster (which has a more erratic attack behaviour but deals much more damage). |
The Star Fox games also have similar aspects to them: a variety of enemies that can escape your shots if you're not quick enough thus reducing your score, certain parts of the map can be destroyed for bonus stuff, different enemies with various attack patterns, enemies that can block your shots, projectiles that have to be outmaneuvered or destroyed, etc. etc.
| Wright said: I'm not arguing that moving around with a ship isn't harder than shooting on a static camera, that's for sure, but the gameplay can be as complex if tweaked well enough, which is the case in Umbrella Chronicles. |
Okay, with a game like UC, what sort of tweaking are we talking about here? You'll have to explain because I've never played UC.
| Wright said: High replayability and maneuver might be StarFox plus, but there's simply no excuse to have a campaign that short when they could push it a bit further. And according to Gamexplain, it takes ten hours to unlock everything; it takes eight hours to simply beat the game in UC. There's the problem I have with SF's lenght. |
OP did not use the word "everything", OP states "every stage in the game + alternate paths (I guess ...)". I imagine perfecting your tactics and learning every stage's patterns, intricacies, enemies, etc. will take longer.







