| V-r0cK said: Sorry, if it's not an online game (like CoD) or a fighting game (like Street Fighter), high replayable "campaign" gameplay doesn't sell me (and possibly alot others). A campaign of a game is suppose to be fulfilling enough that you wouldn't have to think about replaying it unless you want to, but in Star Fox's case, it seems like you need to in order to enjoy it/increase gameplay. |
Replaying Star Fox 64 didn't require me to think about replaying it. I wanted to replay it because it was enjoyable and when I scored higher at the end of a stage after learning enemy patterns and practicing tactics, it was fulfilling.
| V-r0cK said: If you can name me a handful of different games that people bought for the sole purpose of wanting to play the campaign game over and over and over again i'd like to see them. But I can't think of any campaign game where we'd buy it just to replay the campaign multiple times because that's how it should be played. |
There's a whole genre of it: they're called shmups. Short campaigns but gameplay that makes one want to practice and perfect because they enjoy the challenge of mastering the game and its mechanics.







