Iyasu said:
curl-6 said:
Because it can barely be called victory really.
The hopes of the 2017 crowd were pinned on Wii U getting another year of support. Clearly, that isn't happening. Hence, all that was really won was a bet on an internet forum. If you were hoping for 12 more months of software support (which honestly was never going to happen) that's a poor consolation prize.
Ultimately, we all lost.
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I'd like to point out, that I also bet on 2017 , and I can't recall ever thinking that the Wii U is going to have another great year full of support.
I'll turn it around: I think some people of the 2016 group were to overzelous to replace the Wii U, and ignored that it takes quite a bit of time to make a new console and games for it.
I wouldn't have had a problem losing the bet to the 2016 crowd either. It's just a bet.
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Three months is really not that big of a difference. If Mr. Iwata had not passed away, it's quite possible the system could be a go for holiday 2016, they were obviously aiming for that date and were willing to kill the Wii U in order to try and make that date. They missed -- but not by much. I suspect Kimishima may have had different ideas on launching with just Zelda + maybe one other Nintendo game + 6-7 third party ports and calling it a day.
There are pros/cons to both approaches, I think Nintendo did very badly want the holiday window because holidays (in Japan especially) make up a huge chunk of their sales, there's no way Nintendo is happy with just leaving the 2016 holiday barren the way it is, but they may have felt like the Wii U caused so much damage to them that any potential for a poor first impression could not be risked this time. Though perhaps Iwata would have disagreed with Kimishima on this.