S.T.A.G.E. said:
Areaz32 said:
The game development resources don't just scale with time. The game had essentially been frozen in development for years and years where there weren't any money put into the project. The fact that they had to rehire their director didn't increase the cost particularly.
The game was already a relatively small size production the fact that they might have to increase the budget by 50% is still nowhere near FFXV.
1 million in sales would be enough to cover the costs to make back what they have spent i am 100% sure.
|
They didnt freeze development for years. Look it up. Everytime the media thought the game was dead Sony reassured everyone that it wasnt. The game was just stuck in a funded development hell. This game was one of the hardest tasks Sony Japan has ever taken. Next gen expectations plus the ICO pedigree leaves a lot to live up to. Also yes, the money for these types of games generally runs out after 3 to four years which means the budget was either doubled or tripled.
|
What?! "Funded development hell" you are just guessing at this point.
Sony only came out and said "it is not cancelled".
Shuhei himself said that the game development was put on hold for a period, and it was then picked up again for PS4. Get your facts straight. The next gen expectation makes little sense since it was made to be on last gen, so it could never have been a consumer expectation.
The budget was not doubled or tripled because that would imply that the development was finished two or three times in man hours which it weren't since the director went independent and left the project.
You can't tell me that the game was in full development when even the director wasn't present on the project.
Fumito Ueda is the type of person who wants to do everything himself.
He designed the IK animation solutions in the previous games along with being the lead writer and game designer.
Not only that but i believe he was instrumental to the HDR lighting from Shadow of the colossus.
$30 million of development costs is 1.5 times the cost of Uncharted 2, and it means it would need to break 1 million in sales to gain back what they had paid for it, and then anything above would be extra profit by todays industry standards.