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Forums - Nintendo - Nintendo Has Released 8 Zelda Games Since Announcing Zelda for Wii U

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Luke888 said:
curl-6 said:

Time, yes. 3-4 years for example would have been acceptable. 5 years though is just too long in my opinion when we consider that other devs have managed to craft very high quality AAA games in less time.

Most of nowdays AAA titles have a 3/4 year development unless they are repetitve games with ENORMOUS budgets such as FIFA or CoD so I don't see where's the problem with waiting 4/5 years for the next Zelda. Also considering the time it took to make Zelda U, for 2 platforms (Wii U and NX) on a totally new engine, beeing the first HD project for the team aswell as their first open world game I think it's a given that they took so much to develop Zelda U. Also Nintendo might very well decide to throw at us another MM re-using the Zelda U engine to make a NX exclusive Zelda game in no time (probably they could do it even in two years...)

3 years is acceptable. 4 is just barely acceptable. 5 is just too long.

Countless other developers, from DICE, to Naughty Dog, to From Software, to 343i have shown it is possible to output big budget games within a 3-4 year cycle.

Nintendo is no longer new to HD, they haven't been for years now, and they have a wealth of knowledge and experience in open world games on hand in the form of Monolith Soft, who have assisted with Zelda as far back as Skyward Sword.

There's no valid excuse for a production cycle this drawn out. NES, SNES, N64, Gamecube, and Wii all had a proper Zelda in their first two years. Nintendo cannot afford to be this lax with one of their premier franchises.



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curl-6 said:
Luke888 said:

Most of nowdays AAA titles have a 3/4 year development unless they are repetitve games with ENORMOUS budgets such as FIFA or CoD so I don't see where's the problem with waiting 4/5 years for the next Zelda. Also considering the time it took to make Zelda U, for 2 platforms (Wii U and NX) on a totally new engine, beeing the first HD project for the team aswell as their first open world game I think it's a given that they took so much to develop Zelda U. Also Nintendo might very well decide to throw at us another MM re-using the Zelda U engine to make a NX exclusive Zelda game in no time (probably they could do it even in two years...)

3 years is acceptable. 4 is just barely acceptable. 5 is just too long.

Countless other developers, from DICE, to Naughty Dog, to From Software, to 343i have shown it is possible to output big budget games within a 3-4 year cycle.

Nintendo is no longer new to HD, they haven't been for years now, and they have a wealth of knowledge and experience in open world games on hand in the form of Monolith Soft, who have assisted with Zelda as far back as Skyward Sword.

There's no valid excuse for a production cycle this drawn out. NES, SNES, N64, Gamecube, and Wii all had a proper Zelda in their first two years. Nintendo cannot afford to be this lax with one of their premier franchises.

Tbf, SS came 5 years after release, because TP was a GC game. It was since last gen Zelda management problems began. Hopefully Kimishima can put order again.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

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curl-6 said:
Luke888 said:

Most of nowdays AAA titles have a 3/4 year development unless they are repetitve games with ENORMOUS budgets such as FIFA or CoD so I don't see where's the problem with waiting 4/5 years for the next Zelda. Also considering the time it took to make Zelda U, for 2 platforms (Wii U and NX) on a totally new engine, beeing the first HD project for the team aswell as their first open world game I think it's a given that they took so much to develop Zelda U. Also Nintendo might very well decide to throw at us another MM re-using the Zelda U engine to make a NX exclusive Zelda game in no time (probably they could do it even in two years...)

3 years is acceptable. 4 is just barely acceptable. 5 is just too long.

Countless other developers, from DICE, to Naughty Dog, to From Software, to 343i have shown it is possible to output big budget games within a 3-4 year cycle.

Nintendo is no longer new to HD, they haven't been for years now, and they have a wealth of knowledge and experience in open world games on hand in the form of Monolith Soft, who have assisted with Zelda as far back as Skyward Sword.

There's no valid excuse for a production cycle this drawn out. NES, SNES, N64, Gamecube, and Wii all had a proper Zelda in their first two years. Nintendo cannot afford to be this lax with one of their premier franchises.

The fact is that only the teams that worked on HD projects are now used to HD development, The Zelda team, while Nintendo published a lot of HD titles in the last few years, still hasn't released an HD game of their own...



Luke888 said:
curl-6 said:

3 years is acceptable. 4 is just barely acceptable. 5 is just too long.

Countless other developers, from DICE, to Naughty Dog, to From Software, to 343i have shown it is possible to output big budget games within a 3-4 year cycle.

Nintendo is no longer new to HD, they haven't been for years now, and they have a wealth of knowledge and experience in open world games on hand in the form of Monolith Soft, who have assisted with Zelda as far back as Skyward Sword.

There's no valid excuse for a production cycle this drawn out. NES, SNES, N64, Gamecube, and Wii all had a proper Zelda in their first two years. Nintendo cannot afford to be this lax with one of their premier franchises.

The fact is that only the teams that worked on HD projects are now used to HD development, The Zelda team, while Nintendo published a lot of HD titles in the last few years, still hasn't released an HD game of their own...

The Zelda team are not an isolated unit living on a deserted island, cut off from the rest of the company. They have access to all the tools and procedures that the rest of Nintendo's studios have developed to deal with HD development. Aonuma himself has worked on several HD titles by now, as would have many other members of the development team. 

The "first HD game" excuse doesn't fly. Nintendo have been working with HD technology for a good 5 years now, and every breakthrough and lesson learned by those who pioneered it with the likes of Nintendoland, New Super Mario Bros U, Pikmin 3, 3D World, etc, have been shared with their entire development force, including the Zelda team.



I have huge expectations from Zelda U.