Quantum Break uses DI4D for ingame facial animation capture. Some of the praise the emotion, animation and voice acting is getting is really good. Ground breaking for the industry even.
"There’s a moment in the first act of Quantum Break – an upcoming Xbox-exclusive third-person action game in which players have the ability to manipulate time in the heat of battle – that sees two brothers attempting to evade soldiers by hiding behind a laboratory wall.
A flashlight wielded by one of the searchers shines through a slatted vent, casting dramatic shadows over the pair. I froze, fearing that they were about to be discovered and pumped full of lead.
Then I realized that they were terrified, too. It was evident from the looks on their faces. Will (played by Dominic Monaghan, the blond actor who portrayed Merry in The Lord of the Rings films) was staring at his sibling Jack (Canadian Shawn Ashmore, best known as Iceman from the X-Men movies), his eyes bulging, his open mouth working silently in a shifting ovoid of fear.
They may be digital characters, but there was real acting taking place. Authentic performances. And it literally had me sitting on the edge of my seat in the testing room inside the headquarters of the game’s Finnish developer, Remedy Entertainment.
This level of immersive, true-to-life performance capture is rare in games, but not unheard of. Team Bondi’s L.A. Noire, a crime thriller released a few years ago, aspired to such detail, as do the games of Paris-based Quantic Dream, including Heavy Rain and Beyond: Two Souls.
But Remedy Entertainment is looking to go a step further than those that have come before"
"The facial animation is fantastic, putting even games like Until Dawn and The Last of Us to shame. Every eye-roll, furrowed brow and facial tic is replicated in so much detail that it often takes your breath away. It feels like Quantum Break has taken the next leap in game graphics, living up to that next-generation level of gaming that Microsoft has been promising."
http://www.digitalspy.com/gaming/review/a785725/quantum-break-preview-review-a-game-of-two-halves/
"Motion capture technology has allowed Remedy to direct more subtle performances from its cast, telling a story as much through gestures and facial expressions as it does through its script.
Where the bulk of the story is told from the perspective of Jack, the game will also explore the movements of its villain in a live action mini-series that unlocks as you progress through the game.
What this also shows is that the visual fidelity of Quantum Break has given it an impressive level of realism, as the digital avatars of actors are surprisingly close to the real thing."
http://www.desiblitz.com/content/tom-clancys-the-division-vs-quantum-break
"Starting with how Quantum Break looks, on the surface things seem pretty familiar, until you take a long hard look at the facial animations.
These are extremely impressive and it really was fun to focus on when the main characters interact to take in an impressive next-gen graphical experience."
http://www.express.co.uk/entertainment/gaming/650003/Quantum-Break-gameplay-Xbox-One-preview-Remedy
"And they are sensationally recreated, voice acted and motion captured. Truly, there were times where I thought the game switched to the TV show, but it was still in the game. Mental."
http://www.nova937.com.au/nova-gaming/mdg-puts-qantum-break-through-its-paces
http://www.di4d.com/news-blog/praise-for-quantum-break-facial-animation/