Forums - Sony Discussion - Naughty Dog Teasing Jak And Daxter?

aLkaLiNE said:
JRPGfan said:
Maybe E3 clears this up?

That would complete this years E3 megaton trio, but naughty dog wouldn't be working on both crash and jak.

Shu already confirmed Crash isn't happening



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I'm not sure about this, but haven't they said that they want to do games now which appeal to the mass market? Or something like that. I don't quite remeber the statement. So that includes ditching mascot platform games. Which was what I really liked about ND, and what could possibly convince me to buy a PS4.



Roronaa_chan said:
aLkaLiNE said:

That would complete this years E3 megaton trio, but naughty dog wouldn't be working on both crash and jak.

Shu already confirmed Crash isn't happening

Where did he do that?



The original Jak And Daxter for me sits only behind Mario 64 in terms of Platformers, it was that good!

Even if they gave us full 1080p/60 remasters on one disc on the PS4 I'd be over the moon. I know it was on PS3 but like a lot of people, I came from 360 to PS4 so didn't get a chance to play them.



PREDICTIONS FOR END OF 2015: (Made Jan 1st 2015)

PS4 - 34M - XB1 - 21m - WII U -12M

the-pi-guy said:
Roronaa_chan said:

Shu already confirmed Crash isn't happening

Where did he do that?

Interview with kindafunny

he also warned people to not pay attention to what executives wear, "specially if it's Shawn"



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the-pi-guy said:
DivinePaladin said:

Broken hitboxes,  Haven't had this problem.

a bad and nonsensical story that's also somehow predictable, I'm not sure why predictability would be an issue.  Not sure how it would be considered nonsensical.  

a lack of checkpoints  Kind of an issue.  I felt there were only really a handful parts that probably need more checkpoints.  

missions designed around poor mechanics

 a linear overworld with only one path from A to B  Yes, or 2 later on.  Don't agree that linearity is an issue.  

8 hit points despite every enemy but one doing two hit points of damage,

horrible handling on cars within the linear paths leading to unnecessary crashes  Only if you're going at the max speed.  If you're going slower it's usually not a problem.  

auto-aim on weapons  Don't agree that it's a problem.  It's needed to some extent.  

 Jak's character development  Well he's got pumped with Dark Eco.  Which has some nasty effects.  Plus he's been in there for a long time.  His character development is definitely not going to be typical.  

 the escort mission that I believe is in Act 2

the pointlessness of the overworld to do anything but waste the player's time  I had fun with it.  

Edit: I forgot the big one, no invincibility frames when getting hit, leading to you losing half your health within a second because of poor design. Fun!  

Was barely a problem, imo.  

Regardless of that, is there something intrinsically wrong with the game that has to do with Jak?

If you've enjoyed the first one, why can't they make another one?  

I'm telling you, play it again. Firstly, you shouldn't have to adjust your playstyle to fit the flaws of a game - that's bad game design. 

 

When everything about the plot is predictable in a game that pretends to have depth, it's a problem. When Jak as a character suddenly goes right at Torn's throat and then right after does his bidding, and then goes at his throat later for no discernible reason but because edge, it's a problem.

 

The hitbox thing happens consistently. If it wasn't a problem you weren't paying attention. I've tested it just to see how broken it is, and if you EVER get hit by an enemy and Castlevania knockback hits you into another enemy, you take two sets of damage. Sometimes three. 

 

The hovercars had consistent handling in 3, so don't pretend that driving as slow as possible is a solution when the developers themselves directly acknowledged the issue in the sequel. Again, you shouldn't have to tailor your experience in a linear hallway overworld because they designed the cars to have ice-on-butter handling that doesn't befit narrow corridors. Bad game design. They also botched wheeled vehicle handling in 3, but that's neither here nor there for this discussion. 

 

The fact that you're being an apologist for auto aim of all things sort of shows me the rose goggles here. Either you haven't played the game in a long time or your experience is being blocked by fond memories  as a child. Other contemporary games were able to either do auto-aim better or give you a choice in who to lock on to and when. 

 

Going back to Jak's development again, play Jak II again. It's jarring at first, then fine for the shortest of bits, and then back to jarring. He continually shifts back and forth between realistic, understandable development where he's quietly coping with Dark Eco, and randomly choosing somebody to swear at because he's edgy. It's not done in a good, well-written way, it's just thrown back and forth. Jak 3 handles that issue a Hell of a lot better. 

 

The above is the main problem with Jak as a character, but a bad game is a bad game. I don't have to give Jak II a pass because I enjoyed 1, 3, and X, and I don't have to give II a pass to hope they'd make a fourth one. That's ridiculous reasoning. I never said anywhere I had a problem with a Jak 4, I said that Jak is an average series. It's one I enjoy very much at times but each game has a glaring flaw that kills it in some way. With 1 it's that it's short; with II it's that it's a bad game; with 3, it's that it's playing off of the horrid story from II and that they had no clue where to take it by the end and they threw something together for the finale; with X it's that the discs don't like to work for more than the first Cup. I'd be fine if a Sanzaru type company made a Jak 4, so long as they modernized it a good chunk. Problem is the fans don't want modern, they want more Jak on PS2 but prettier. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

I would like a new Jak game. Sanzaru did a great job with the last Sly game, they would be a good choice to make it. They could potentially make a great open world action platformer with the license.

But it is unlikely to happen, think people may be reading too much into it.



DivinePaladin said:
the-pi-guy said:

Regardless of that, is there something intrinsically wrong with the game that has to do with Jak?

If you've enjoyed the first one, why can't they make another one?  

.

I'm not sure what I'll see differently the ~8th time for me playing the game.   There are plenty of games that I liked when I was little, that coming back to them were bad.  Jak II wasn't one of those games for me.  Still found it an enjoyable, albeit imperfect experience.  



I wish they did another Jak and Daxter but that'll never happen. I loved Jak and Daxter while Uncharted/2 bore me



DivinePaladin said:
GribbleGrunger said:

They were definitely not average.

Try them again. 1 was fun but shorter than an indie game, II is a disgusting mess that is somehow beloved because of nostalgia, and 3 is fun but stuck trying to make sense out of what happened in II. 

 

Also, who's Jack?

......



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