COKTOE said:
HylianYoshi said:
Well, I own Ocarina of Time on Wii U VC, and for one, it has a very noticeable input lag. Secondly, control stick precision and feel do not translate well from the N64 to the Wii U. Makes stuff like aiming a bow and arrow difficult. I'm assuming it has to do with how the N64 did not have full analog control sticks, which makes it so that they have to adapt the full analog controls of the Wii U version to play well with it (something they clearly didn't bother with).
I did end up going through the whole game, but from now on I'll stick with the N64 version. So that I can actually play the slingshot minigames.
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Very interesting. Now, what I would love to know is, from a technical standpoint, why this is the case? This isn't an issue with all VC games is it?
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This is only a problem with the N64 titles, I think. N64 VC games aren't the only titles to have a bit of input lag (though theirs is the most apparent). That, I'd imagine, comes with lazy porting. The other, which is the analog control, I think is just another failure to adapt the control stick differences between the N64's and Wii U's.
Nintendo is just plain lazy with the Virtual Console, I guess.