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Forums - Nintendo - Things in Zelda that need to change

Miyamotoo said:
cycycychris said:
and Most importantly, adding in voice acting.

All good ideas though. But god damn voice acting already Nintendo.

I think voice acting is probably one of worst things that can happen to Zelda game, but hopefule Nintendo don't have any intention for voice acting.

If it's any consolation, I'm pretty confident Zelda U will not have voice acting, so I don't think you need to worry.



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curl-6 said:
97alexk said:

I disagre, not knowing what is in store for us is probably the most exciting thing. But maybe a little more longer tease or something, but i dont mind the way it is now

The teasing has gone on for nearly two years, enough is enough. 

If this were Sony, or Microsoft, or pretty much any other big publisher launching a game of this magnitude, they wouldn't be holding off on us like this.

 

 

Aeolus451 said:
Above all else, get rid of that god awful green tunic and dancing tights outfit.

Serious enough, I guess. I could write a pretty sizeable wall of text over what I think needs to change with Zelda but I was trying to be light-hearted with my post. I do honestly hate the look of Link because it's represents what wrong or what needs to change with the Zelda. It needs to evolve as a whole. It's frozen in time so to speak.



I just wish Majora's Mask would stop crashing for me on 3ds, I got the 1.1 patch but it didn't fix it for me, maybe I got a faulty cart T_T



RolStoppable said:

The overabundance of puzzles devalues Zelda. 

Yup.

Aonuma said that he wants to remove puzzles from Zelda U though, so it's all good.



Last 3 years I played/repliyed TP, SS, ALTTP, WW HD, OoT and MM.

IMO things Zelda U or future Zeldas need/hope to have:

1. Not having empty Overworld. I think this is real problem just for Twilight Princes, game is so freaking empty and barren, it don't have almost nothing, for instance TP Hyrule Field have only few trees, few rocks, few caves, few enemies and that's all! Thats main reason why TP for me is least favorite 3D Zelda.

2. More side quests and thing related to Overworld. Also I will mentioned TP like bad example, you dont have almost nothing to do in TP overlord. Of Course Majora's Mask has best side quests, but i think Skyward Sword also had solid quests but problem was that all side quests are related to Skyloft.

3. Items that are not useful outside one specific dungeon. Again TP, you have so many items in TP that you use in just one specific dungeons and later you totally forgot that you have that item at all because becoming totally useful after that specific dungeon. Skyward Sword than that much better, items are much better used outside spesifik dungeon. Also this is my second biggest complaint about TP and reason why is TP my least favorite 3D Zelda game.

4. Hero Mode from start of game. Zelda games are easy in term that you really die or you have bigger need to use health potions or something similar. I think Hero Mode brings great balance to overall difficulty to a game (enemies takes double damage and you can easily find heart pieces so you need to have health potion) and gives player much better experience, Hero Mode really needs to be from start of a game.

5. More towns and settlements, mini forts and small settlements, huts, caves, fairy fountains, mini dungeons, bosses, secrets, items, collectibles, heart pieces....in overworld. This is very related to point 1. and 2, but I relly want this in 3D Zelda games, for me main thing in Zelda games is exploration of Zelda world, so I want all those things in Zelda games.

6. Better economy of game and value of money. In majority of Zelda games economy is very bad, you don't have almost nothing on what you can spend money, and you always have too much rupees. Skyward Sword done all that best in any Zelda game, but needs to be better than that.

7. Upgrade of weapons, armor and items. This gives another dimension to a game because you have parts and items that are need to be find in Zelda world and money if you want to upgrade to better weapon, armor or items. Again Skyward Sword done this solid, but need to be much better.

8. Magics and magic meter. In some Zelda games we have magics and magic meter in some we don't have, also gives another dimension to a game so definatly need to be part of Zelda games.


Regardles what could we expect from this thing in Zelda U: Zelda U world is not empty, we saw it will have, forests, hills, mountains, valleys, rivers, lakes, watchtowers, great animal life with horses, dears, goats, eagles and other birds. We also saw magic metter, so that means magic in game. I think there are good chances we will have great content and side quests in that huge Zelda world, and I think they will improve economy and upgrade for weapons and items from Skyward Sword, and I hope they will include Hero Mode from start. I expect that Zelda U will be one of bests Zelda games ever. :)



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DivinePaladin said:

I mean the more recent Zeldas have relatively quick dungeons and TP already restarts you in the room you died in if you do somehow die, so I think checkpoints wouldn't really solve 2 without making the dungeons needlessly easy. Unless they make some marathon dungeons that use more than just the Dungeon item, which I'd be okay with, checkpoints are unnecessary. 

 

Honestly, while a lot of people like to trash the games, I'd love if Zelda NX and its Wii U port took a Darksiders approach, with light RPG elements and a TON of short, optional dungeons. Rather than hide heart pieces IN dungeons like TP does (replaying it I only now realized how bad that aspect was), make separate dungeons for some heart containers or exclusive items or powerups for those that go out of their way. Plus it makes the open world actually open with a light level system - like the Skyrim Aonuma so desperately wants to be compared to - that can deter you but not FORCE you into a set path until late game. 

"Needlessly easy." Dark Souls has check points. Nothing about checkpoints makes a game easy.



Aeolus451 said:

Serious enough, I guess. I could write a pretty sizeable wall of text over what I think needs to change with Zelda but I was trying to be light-hearted with my post. I do honestly hate the look of Link because it's represents what wrong or what needs to change with the Zelda. It needs to evolve as a whole. It's frozen in time so to speak.

Link's tunic in Zelda U is blue and Link hasn't worn tights since Majora's Mask.



Here's one. Item key dungeons. As in, going to a dungeon, finding a dungeon item that is a glorified key, unlocking everything in the dungeon with that key, and leaving the dungeon. Get rid of it. The best thing about ALBW was going into a dungeon to find a new tunic, or a shield, or ore. Even finding a weapon would be neat, as long as the dungeon doesn't build a lock and key gimmick around it.



Player2 said:

I'm sure Curl would love losing all his rupees instead of restarting with three hearts when he dies.

Souls are easily recoverable in Souls games. Shovel Knight also adopts the same method, only taking a fraction of your money when you die. This isn't some inflexible system. I don't see what you're getting at.



I was pleasantly surprised not to find "OMG VOICE ACTING PLS" in this list, then the very first response is just that.

Just... No. No.