Regarding the OP:
1. Finding the same old items again and again
It's kind of contradictory that you'd like a Zelda that gives you some items, yet you want more things as you go around. I know, you're making the case of giving us the old dungeon items from the start and then having new dungeon items to play around with. Unless you want some Portal Gun into your Zelda, I pretty much doubt this will be the case (even though appreciated), as Zelda-puzzles pretty much have all the items needed covered by this point.
2. Kicking you back to the Dungeon entrance when you reload a save
I don't really see the problem. Be a man and beat it in one sitting! Backtracking makes you get better at the game.
3. Restarting from 3 hearts when you die
I agree, they should do something differently. In fact, when you retry after a death, your health should be fully refilled and have a one-time inmunity from any normal attack. Because if you died it's probably because the game is too hard, so there's a way to make it easier next time.
4. Empty Overworlds
I guess they can always trim down the amount of space you can cover in the overworld? It doesn't seem the case in the new Zelda, though, and it doesn't seem like there's anything worthwile to do around except for trimming down grass.
That out of the way, I guess I can add something to the thread. These are the things I think need to change (or add) in order to make a better experience:
Don't make Link the only hero.
It's a cliche of the franchise, but a reiterative flaw nonetheless. In Zelda games, it seems that the only one who can get work done is Link, regardless of the situation. It makes everyone else feel incompetent. Rarely, there's the strange case of Link needing someone's else help to do something (which can boil down to throwing these people into switches for you to advance). Let's switch around it for a bit. Let's put Zelda in the spotlight for some time; it's sexist that Link can be capable of everything yet Zelda can only play the damsel in distress. Link could get captured and imprisoned and the princess could go and save him (while playable, I mean).
Remove collectibles.
If later Ubisoft games have taught us anything is that we're tired of collectibles. They're boring. They add artificial lenght to a game, and for us people who do care about maximum completion, a pain in the ass. So remove all that. Pieces of Heart? Gold Skulltulas? Hell no! Just create additional (smaller) dungeons that once cleared max up your health or give you some sweet rewards. No one wants to go climbing houses just because there's some pesky Piece of Heart over there.
Allow for New Game Plus.
I'm not sure if any Zelda game has allowed this, but I guess it's time. Simply make room for some New Game Plus. Maybe we want to start the story all over again, but we want to go with OP Link from the start. Why not? It breaks progression you say? Alright, simply remove the required key items and make them grab them again, but leave my 999 Rupee Purse where it belongs, on my inventory!
Add choices with consequences.
Simply enough, allow the players to make some choices. Imagine that you could go first to either a Goron or a Zora dungeon, but depending on which one the player might go, the other one will be harder and the story within will be different because the hero was too busy doing something else (the other dungeon). Not only this would give some nice replayability, it would also make us consider better what it means to be the Hero of Time.
(Taking in consideration the previous one) Add bad endings.
A good way to punish careless players. Fail at the final combat and you trigger a special sequence on which you discover why your inabilities at fighting the evil have brought the worst to Hyrule. Or for a nice change of pace, allow Link to become evil. Or you know, some decisions getting into nasty endings. I'll let Anouma be creative with this one.
Funny costumes for finishing the game.
A personal inquiry of mine, I love when a game gives you silly costumes (or just plain awesome ones) after beating the game. For me this is giving the game a second playthrough with my new found clothes. Closest to this one was Wind Waker, which allowed Link to go in pajamas after the game was beaten once!
I can think of more things that need changes, but this will be okay for now.