not up yet on amazon and gamestop still doesnt have a page for it either
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

not up yet on amazon and gamestop still doesnt have a page for it either
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

JWeinCom said:
If that's the case, then the price is fine. It's novel enough that people will buy it. But, the issues that inevitably come with splintering a fanbase will prevent it from gaining mainstream traction till if and when it drops to like 150. |
I don't feel that Sony ever saw PSVR being mainstream at least not this gen , they know that to do that it has to be intergrated in some form , this gets them in the door gets people used to the concept ,allows them to refine the product and decide how they purpose it going forward , the ideal would be for vr to hit a threshold where there's enough support from both consumers and industry to make it viable to intergrate it fully into PS5/6 , if not that at least enough support to make it worth while to continue selling it as a stand alone.
Research shows Video games help make you smarter, so why am I an idiot
mjk45 said:
I don't feel that Sony ever saw PSVR being mainstream at least not this gen , they know that to do that it has to be intergrated in some form , this gets them in the door gets people used to the concept ,allows them to refine the product and decide how they purpose it going forward , the ideal would be for vr to hit a threshold where there's enough support from both consumers and industry to make it viable to intergrate it fully into PS5/6 , if not that at least enough support to make it worth while to continue selling it as a stand alone. |
I actually disagree with your main point. I don't think Sony will ever make PSVR mandatory by fully intergrating it. I think Sony will just treat it as it's own system from here on out.
Refering back to my gut, I imagine that Sony will be more than happy if PSVR sees a 10% attachment rate with the main console this gen, but will want that number to be something like 25-40% with the PS5 and onwards. Those kinds of numbers should be plenty to justify strong support.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
i'm sold after knowing this two feature...
Play standard PS4 games and videos in virtual cinema
PlayStation VR Worlds from SCE London Studio
Somewhat tempted, but I'm definitely not getting it anytime soon. 
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
Normchacho said:
I actually disagree with your main point. I don't think Sony will ever make PSVR mandatory by fully intergrating it. I think Sony will just treat it as it's own system from here on out. Refering back to my gut, I imagine that Sony will be more than happy if PSVR sees a 10% attachment rate with the main console this gen, but will want that number to be something like 25-40% with the PS5 and onwards. Those kinds of numbers should be plenty to justify strong support. |
I didn't mean that Sony should make VR mandatory. That would be suicidal. Regardless, fragmenting your userbase is always risky. If developers can develop for 40 million people or 4 million people, it's a tough sell on the 4 million. That may prevent VR from getting meaningful support, in the same way the Move, Motion Plus, and Kinect struggled. On the plus side for Sony, the people who buy PSVR will, likely, be bigger gamers than Kinect fans were. Even so, it's a tricky position.
mjk45 said:
I don't feel that Sony ever saw PSVR being mainstream at least not this gen , they know that to do that it has to be intergrated in some form , this gets them in the door gets people used to the concept ,allows them to refine the product and decide how they purpose it going forward , the ideal would be for vr to hit a threshold where there's enough support from both consumers and industry to make it viable to intergrate it fully into PS5/6 , if not that at least enough support to make it worth while to continue selling it as a stand alone. |
You're probably right. We'll have a better idea when we see the size of their marketing campaign, and how much E3 stagetime is devoted to it.
JWeinCom said:
I didn't mean that Sony should make VR mandatory. That would be suicidal. Regardless, fragmenting your userbase is always risky. If developers can develop for 40 million people or 4 million people, it's a tough sell on the 4 million. That may prevent VR from getting meaningful support, in the same way the Move, Motion Plus, and Kinect struggled. On the plus side for Sony, the people who buy PSVR will, likely, be bigger gamers than Kinect fans were. Even so, it's a tricky position. |
Oh yeah, there is certainly a risk to it. Though, I think there is a chance that VR games may end up having what I'll call the Nintendo factor. Meaning that a good PSVR game may be able to draw a considerable chunck of the userbase because the only person buying a VR headset is the kind of person that's interested in VR games.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
Haha, no way anyone is getting this at 550$ in Canada. Atleast I know I won't, and especyaly not at launch knowing Sony's track record for supporting their gimmicks.
What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)
Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)


It will roughly be $599.99 (Device+other things you need for the device) CAD or more for the full experience of that device. I do not see super success out of the gate, unless software is really there.

While it is better than Occulus, personally I think it's still quite pricy. I wonder how it's going to sell. It'll be interesting to see.



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