Normchacho said:
I actually disagree with your main point. I don't think Sony will ever make PSVR mandatory by fully intergrating it. I think Sony will just treat it as it's own system from here on out. Refering back to my gut, I imagine that Sony will be more than happy if PSVR sees a 10% attachment rate with the main console this gen, but will want that number to be something like 25-40% with the PS5 and onwards. Those kinds of numbers should be plenty to justify strong support. |
I didn't mean that Sony should make VR mandatory. That would be suicidal. Regardless, fragmenting your userbase is always risky. If developers can develop for 40 million people or 4 million people, it's a tough sell on the 4 million. That may prevent VR from getting meaningful support, in the same way the Move, Motion Plus, and Kinect struggled. On the plus side for Sony, the people who buy PSVR will, likely, be bigger gamers than Kinect fans were. Even so, it's a tricky position.
mjk45 said:
I don't feel that Sony ever saw PSVR being mainstream at least not this gen , they know that to do that it has to be intergrated in some form , this gets them in the door gets people used to the concept ,allows them to refine the product and decide how they purpose it going forward , the ideal would be for vr to hit a threshold where there's enough support from both consumers and industry to make it viable to intergrate it fully into PS5/6 , if not that at least enough support to make it worth while to continue selling it as a stand alone. |
You're probably right. We'll have a better idea when we see the size of their marketing campaign, and how much E3 stagetime is devoted to it.







