JWeinCom said:
I didn't mean that Sony should make VR mandatory. That would be suicidal. Regardless, fragmenting your userbase is always risky. If developers can develop for 40 million people or 4 million people, it's a tough sell on the 4 million. That may prevent VR from getting meaningful support, in the same way the Move, Motion Plus, and Kinect struggled. On the plus side for Sony, the people who buy PSVR will, likely, be bigger gamers than Kinect fans were. Even so, it's a tricky position. |
Oh yeah, there is certainly a risk to it. Though, I think there is a chance that VR games may end up having what I'll call the Nintendo factor. Meaning that a good PSVR game may be able to draw a considerable chunck of the userbase because the only person buying a VR headset is the kind of person that's interested in VR games.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







