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Forums - Nintendo - So... Paper Mario: Color Splash...

 

This game looks...?

Good! 217 55.36%
 
Bad 54 13.78%
 
Like garbage 69 17.60%
 
Like the spawn of Lucifer 52 13.27%
 
Total:392
ohmylanta1003 said:
I just don't get what they're doing. I'm going to hold back complete judgement of the game for now, but how in their right minds do they think it's a good idea to make it like Sticker Star?

It is too stupid even for Nintendo standars, i'm still shocked. So either the game is gonna be way better than we think for some reason or someone with a huge brain damage made that decision. I cannot find any other explanation right now.



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morenoingrato said:
I honestly loved Super Paper Mario. Amazing characters and world.

This looks like it doesn't have a soul. They sucked the life out of it.

Super Paper Mario was extremely good. I wish they would do another, but without the paper gimmick. Go to a better art style like Mario RPG or en NSMB.



I describe myself as a little dose of toxic masculinity.

What's wrong with Sticker Star? I havemt played it but it has pretty good reviews (7-8) and sold well (2+ million). It did good critically and commercially so I'm confused why making a game similar to that is a bad idea.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Poliwrathlord said:
curl-6 said:

I'm not familiar with the series, so can someone explain to me succintly why everyone hates Sticker Star and now this?

All right. I will try.

So basically in the original Paper Mario on N64, the combat was more akin to a normal RPG with a hint of quick-time events mixed in. You also had partners in the game that added to the story and were just interesing characters and what made the game different from other Mario games as they were completely new characters. You also traveled to entirely new places.

Paper Mario The Thousand Year Door pretty much took everything that the original did good and built upon it. Hence the reason why it is considered many people's favorite. It didn't change much as the groundwork was already there and there was no need to do anything.

Super Paper Mario on Wii changed the series pretty drastically. It changed it from an RPG to a Platformer of sorts. The partners that I mentioned in the earlier games were watered down in favor for more playable characters like Bowser, Peach, and Luigi. The partners didn't play as big as a role as they did in previous games. Luckily in Super Paper Mario you still travled to different worlds and the actual game world felt more alive. There were a lot of interesting characters in the game.

Lastly, Paper Mario: Sticker Star takes away the combat systems from the first two games, partners, and pretty much everything that made the previous games good. There were no partners, no new characters in the story, no new worlds. The worlds were something more akin to the New Super Mario Bros. series. They were just the generic desert world, grass world, ice world, and so on. So pretty much the combat sucked, the story sucked, and the game world sucked. The game was nothing like previous entries in the series and was just bad and is considered the low point in the series. The soul of the Paper Mario series seemed to have been taken out of the game.

So Paper Mario: Color Splash the game seems to look like Sticker Star, which was met with almost universally negative responses from fans. The fans are just frustrated with how different the new games are from the originals, the originals being the very games that made the series popular.

Someone could probably give a better version, but that was my best attempt. Sorry if this doens't help.

Thanks, that helps.

So how exactly did they "take away the combat system"? How does it work now versus the old RPG/QTE system?

And by "no partners" do you mean that the additional allied characters are no longer active participants in the story, but just battle allies?

Sorry for all the questions, this has just piqued my curiosity.



Xxain said:
I thought Nintendo made it very clear that the Mario and Luigi series is traditional RPG while Paper is more casual RPG.

 

What does that have to do with making a trash game?

 

Volterra_90 said:


Well, they didn't go deep into the combat system (if there's any deepness to it), the plot, if you have partners or not... So, no, we don't really know a lot about it. But it scares the hell out of me, that's a given xDD.

 

I repeat, they showed us it's EXACTLY like Sticker Star. Every single bit of footage reeked of that game, I'm not even exaggerating. Instead of that living crown thing you have a living paint bucket following you around as your "partner." There are no characters, once again just a bunch of lookalike Toads as NPCs, same with the enemys in their generic default forms. The combat system is the same, resource based, no experience, no FP, just instead of Stickers you have cards which cost paint, so you really have no business battling in this game. They even brought back Thing stickers because those made bosses so fun! Without original characters it's gonna be very hard to make an interesting story, and you're clearly not gonna have any partners based on the aforementioned.



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Looks great.

I play Paper Mario because of the humor,story and exploration anyway. Combat is not as important to me as it is for Final Fantasy. It would be like if the South Park sequel is not turn based...for that game i don't care anywhere near as much.



If nothing else, I'm glad it's more like Sticker Star than Super Paper Mario...
Sticker Star sure as hell failed to live up to the first two games, but SPM is quite possibly the most tedious game I've ever played...
I'm cautiously pessimistic...



Have a nice day...

Einsam_Delphin said:

I repeat, they showed us it's EXACTLY like Sticker Star. Every single bit of footage reeked of that game, I'm not even exaggerating. Instead of that living crown thing you have a living paint bucket following you around as your "partner." There are no characters, once again just a bunch of lookalike Toads as NPCs, same with the enemys in their generic default forms. The combat system is the same, resource based, no experience, no FP, just instead of Stickers you have cards which cost paint, so you really have no business battling in this game. They even brought back Thing stickers because those made bosses so fun! Without original characters it's gonna be very hard to make an interesting story, and you're clearly not gonna have any partners based on the aforementioned.

Yeah, I pretty much agree with you, and I know it's just wishful thinking. I just want to believe, and be surprised. Although I'm more surprised on how they decided to go the Sticker Star route, when it was bashed by fans. Well, I should have known that Nintendo doesn't listen to its fans pretty often xDDD.



You people and your hate. The only two Paper Mario games that are similar to each other are the first two (which I love). Every other one, and those two included (if you think of them as a set) are drastically different from one another and are a delightful new experience. I loved the innovation introduced in SPM, SS, and Paper Jam (are we counting that one?) and I am very much so looking forward to whatever fun things and quirky storylines they bring about in this game.

While I'd love a Thousand Year Door 2 type game, I've realized years ago that Paper Mario is all about changing the formula with each new game. Even TTYD made some significant changes compared to the first one, granted not as much as it's sequels.

As long as the game is fun, charming, funny, and hopefully has at least a decent story (SS was the worst in this respect) then I'm happy.



I haven't played Sticker Star so I really can't jump the gun and say this will suck but I'm dissapointed that there are no partners or experience points. And I feel this should look more...bright. They should just do another game like Paper Mario on the 64 and the Thousand-Year Door.