Poliwrathlord said:
All right. I will try. So basically in the original Paper Mario on N64, the combat was more akin to a normal RPG with a hint of quick-time events mixed in. You also had partners in the game that added to the story and were just interesing characters and what made the game different from other Mario games as they were completely new characters. You also traveled to entirely new places. Paper Mario The Thousand Year Door pretty much took everything that the original did good and built upon it. Hence the reason why it is considered many people's favorite. It didn't change much as the groundwork was already there and there was no need to do anything. Super Paper Mario on Wii changed the series pretty drastically. It changed it from an RPG to a Platformer of sorts. The partners that I mentioned in the earlier games were watered down in favor for more playable characters like Bowser, Peach, and Luigi. The partners didn't play as big as a role as they did in previous games. Luckily in Super Paper Mario you still travled to different worlds and the actual game world felt more alive. There were a lot of interesting characters in the game. Lastly, Paper Mario: Sticker Star takes away the combat systems from the first two games, partners, and pretty much everything that made the previous games good. There were no partners, no new characters in the story, no new worlds. The worlds were something more akin to the New Super Mario Bros. series. They were just the generic desert world, grass world, ice world, and so on. So pretty much the combat sucked, the story sucked, and the game world sucked. The game was nothing like previous entries in the series and was just bad and is considered the low point in the series. The soul of the Paper Mario series seemed to have been taken out of the game. So Paper Mario: Color Splash the game seems to look like Sticker Star, which was met with almost universally negative responses from fans. The fans are just frustrated with how different the new games are from the originals, the originals being the very games that made the series popular. Someone could probably give a better version, but that was my best attempt. Sorry if this doens't help. |
Thanks, that helps.
So how exactly did they "take away the combat system"? How does it work now versus the old RPG/QTE system?
And by "no partners" do you mean that the additional allied characters are no longer active participants in the story, but just battle allies?
Sorry for all the questions, this has just piqued my curiosity.








