Soundwave said:
With MS embracing an upgradable/PC-esque style of hardware future, that means the PS4's days as the most powerful game console aren't likely to last much longer.
I wonder how this impacts everything. I don't have an XBox One right now, but I will buy one if they release a model with better specs than the PS4 for my third party purchases.
|
While that sounds wonderful for new adopters, Microsoft runs a risk of really pissing off it's core fans who've already bought into the Xbox One. The current crop do not have upgradeable hardware, which means they paid more, for a machine that's capable of less. It would also mean that developers would have to start making scaling engines just for Xbox hardware. I do not see how this is a good idea, I mean, developers have stated lately (in their shift away from PC primary) is that being able to work direct to metal on consoles, allows them more freedom to tailor the entire game to the hardware, and that developing for the lowest common denominator on PC was always a pain in the ass. Well, isn't this basically doing the same thing?
Additionally, we know the PS4 is more powerful, and we also know that devs have purposefully worked to make XB1/PS4 versions as close as possible, exactly what benefit are people expecting here? If anything, we'll just see parity, and less 720 vs 1080. For first party titles this might work out (though, dev costs would increase), for 3rd party, I wouldn't hold my breath.
Besides, the entire allure of console (or so people have kept saying for years) is not having to deal with upgrades, just plug and play. This kind of blows that whole concept right out of the water.