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Forums - Nintendo - Your Pokémon Sun/Moon wish list.

 

What do you want for Pokémon Sun/Moon?

Alot more new pokémons 35 21.60%
 
More mega evolutions 8 4.94%
 
Higher difficulty 52 32.10%
 
Better Story 45 27.78%
 
Better Rivals 7 4.32%
 
Other 15 9.26%
 
Total:162

Higher difficulty is a must
after playing the recent digimon on vita, there's alot of things i'd love to see translate over, but i could settle for that and ridding the need of HM's to advance around the world (surf, cut, strength, ugh)



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leedlelee said:
More rematches with random NPC's...
Instead of having two sucky rivals (Shauna and Serena), one sucky rival and one good rival...
A better post game than XY...
More megas...
More pokes...
More than eight gyms...
More ghost and ice types...
I liked how all the starters in XY had secondary types, but I wish they brought balance to the weakness of their primary types instead of further throwing things out of balance (meaning that a grass/dark, fire/psychic, and water/fighting setup for the starters would be more interesting)...

Agree completly. I also thought it was odd to make rock even more powerfull as is against sizor and vice versa. I say keep the rock/paper/sizor for the first two evolutions, but once the pokémons get to their third forms add a type negating that effect. 



 

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Better story
Difficulty setting



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

First, I think there are a couple of directions another 3DS Pokemon could go in, especially thinking back on the differences between the DS games. My main desires are either for Sun/Moon to have a stronger story OR for the game's world to be more three dimensional.

First, by a better story, that could mean one of several things. There could be a more interesting plot through the game like there was in Black/White, a dynamic rival character like in Gen 2, an emphasis on a friendly character with their own character arc, a bunch of side characters and world building, or whatever. I kind of get what they were trying to due with Kalos (make a nice, pretty, and pleasant region where a villainous plot is almost pointless), but i'd like to see a strong story.

Thing is, this might get in the way of my other big wish, for what I call a "Fully 3D World."

You know Route 110 in Ruby/Sapphire? There's a normal route with grassy terrain, but you can take a short cut by surfing or use the cycling road overhead. You could take one route for wild Pokemon, or another for trainer battles. I REALLY would like to see that basic idea of multiple paths on the same route explored. You know how HM's are annoying? What if each route had a basic route that required nothing, but also alternate paths (not just items0 you could only reach using Cut or Surf? Or what if you explored an area multiple times, using new items and abilities each time? Making each route worth revisiting would be cool.

 

As for more simple things:

  • 100+ new species. Kalos only had 70-odd new varieties, and even if we include Mega-Evolutions, it's been a somewhat small roster this gen. Hoenn had over 130 new species, Kanto and Unova over 150 each. And certain Types are somewhat underpopulated (Ice/Steel/Fairy/Dragon) and can use some non-Legendary members. Or even Legendaries.
  • Buff Grass. Currently, Grass is among both the worst offensive and defensive types in the game. Seven types resist it and Grass has five weaknesses. And I appreciate their immunity to powder-based moves that cause status ailments, those were largely done by Grass types anyway. I didn't think I'd say this, but seeing how Gen 6 already messed with type advantages, I'd recommend taking away Grass's disadvantages to Dragon and Flying at least. Those two don't make that much sense anyway.
  • Be willing to experiment with new and underused type combinations. Of the 171 type combinations possible, 38 have never been used and 60 are only used by a single line. I understand the use of monotyped Pokemon, but do wee need more Bug/Flying? Let's see some Poison/Flying mons that aren't Zubat! or non-Magnemite Electric/Steel! I would love more than Surskit to work with for Water/Bug.
  • Make character customization more immediately available. It was good in Xy, but should have been available before reaching a barber.
  • Make breeding easier by spelling out which egg groups Pokemon are a part of. I don't want to go to Bulbapedia that often.
  • Develop the Pokedex. It's amazing how little good that thing is. Show the typing of Pokemon we've beaten but not captured, let us add info based on NPC gossip, provide lists of moves Pokemon learn as we unlock them, etc. For a supposed codex or encyclopedia, it feels more like a check list.


1. A Fire starter that isn't Fire/Fighting
2. Follow Pokemon
3. A humanoid-type Water starter, hopefully a Water/Fighting for a change (I have preferences!)
4. Include more than one region.



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I'd love to see a dolphin pokémon.



I would like it to expand on what Pokemon XY and ORAS had to offer

Don't really care about having lots of new Pokemons, but really would like it to expand on the additional features such as soaring and maybe even going to space

Having options that can affect the ending would be nice

Keeping Megas would be great



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Keybladewielder said:
I'd love to see a dolphin pokémon.

Yesssssssss!

Also, can we get different arenas when playing online? Atleast let us choose from the ones in the story. Also, trainers actually visible in battle is a must!



Einsam_Delphin said:
Keybladewielder said:
I'd love to see a dolphin pokémon.

Yesssssssss!

Also, can we get different arenas when playing online? Atleast let us choose from the ones in the story. Also, trainers actually visible in battle is a must!

I think we'll see a dolphin finally. Hope sun/moon has a tropical setting. Maybe a hammers hark pokémon too? :p



What I would like for this Gen is to be completely out there, starting with the starters. Have them be different types like fairy, dragon, ghost, psychic, dark, or poison. And basically have most of the pokemon not be of the traditional overused types like normal, fire, water, and grass, so there will be more of the types we don't get very often. And have various type combinations not used before like fairy/ground or bug/dragon.