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Forums - Gaming - If VR Becomes a hit, What Happens to Xbox?

 

Xbox Only Gamers:

Aren't Interested in VR 99 26.90%
 
Will Probably Buy a PS4 (price permitting) 149 40.49%
 
Will Probably Buy a Rift or Vive for PC 40 10.87%
 
See Results 80 21.74%
 
Total:368
gergroy said:
CosmicSex said:

 I can't help feeling that Kinect would be awesome for VR tracking. 

There were supposedly leaked plans before the Xbox one launched that detailed plans of using Kinect with a headset for vr.  Of course, Kinect has now been essentially killed off and the whole Xbox team had a makeover... I doubt that is still the plan.  I'm sure they probably still have some prototypes lying about, probably wouldn't be too hard accelerating something to production if it proves to be a weakness...

 

however, I'm sure Microsoft will just be content to push holo lens for the Xbox one and just wait for the next cycle to release vr.  In the very small chance your hypothetical is correct.  Personally, I think vr is going to be just like 3D tvs.  Widely talked about for a few years, but never really catching on.

Hence why I wrote my comment on MS using hololens like YGO Solid Vision... 

Also, Hololens is ready right now... they just have to create a gaming version... 



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RavenXtra said:
Aeolus451 said:
I'm gonna have to find some nice eating crow memes and gifs (if any) for later on.

Maybe I'm missing something, but I can't realistically see a $400+ peripheral on top of a $300 console purchase being a hit at launch.

How do people pay a current Iphone? If it becomes the new thing, people will pay it. Most likely the first ones who will get it will be the current PS4 owners. it could easily become popular and there's also the chance that it won't but so far the tech is gonna have alot of support. If decent games keep coming out, it will do well. 



CosmicSex said:
KingofTrolls said:

I think we shall cheers to this technology to survive

Also I dont see anything good enough to attract gamers to this device, sadly. Look at Kinect, Move, Wii U touchpad - all of these abandoned devices..

Do you really think the eitirely of VR will be abandoned?  I am acutally expecting it to become more refined over the years.   Nothing about the hundreds of testimonials I have heard seem to indicate that this will be a passing fad, but you never know. 

I Think that VR, will be like the Mobile Market, Inexistent, and in 5 Years already growth enought to be a thing.



AsGryffynn said:

Hence why I wrote my comment on MS using hololens like YGO Solid Vision... 

Also, Hololens is ready right now... they just have to create a gaming version... 

It's ready right now? That's news to me.
Last I heard MS is selling dev kits to get a feel for what developers can do with it. Actually this is from the official site

Developers are invited to complete the application form and indicate their interest. We are looking for a wide spectrum of developers to create diverse apps and experiences. We are currently taking applications from Windows Insiders in the United States (including Puerto Rico) or Canada. Because this release is a development edition, we are selling direct to developers and commercial customers. Fulfillment will happen via mail as soon as devices are available.
We haven’t yet announced a specific release date for the SDK. When devices are available, the SDK will be too.

That doesn't sound like it's ready now...

And yeah just have to create a gaming version with wide fov. Ofcourse doubling fov, quadruples processing requirements.
http://www.technobuffalo.com/2016/01/18/hololens-field-of-view/
That comes to about 30 degree fov, comparable to gaming on a big screen tv, 7ft from 52"

A gaming version doesn't seem to be on the cards anyway
http://arstechnica.com/gadgets/2015/07/the-hololenss-limited-field-of-view-doesnt-matter-and-heres-why/
But the situation became a lot less worrisome after Mary Jo Foley interviewed Microsoft CEO Satya Nadella. While the desirability of HoloLens as a gaming peripheral is unavoidable, version one of the hardware won't be aimed at the Minecraft audience. It will be aimed at business and enterprise users in applications where its potent visualization capabilities are perhaps more important than its ability to deliver immersive virtual worlds. Its success will be measured in terms of greater productivity and enabling new scenarios, not in its ability to deliver visceral new thrills.



Wow people actually think VR is gonna move more ps4's?? VR will flop harder than the Wii u.



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VR will be about as popular as 3D TV/Games were



Neither Sony nor MS will rush their 9th gen consoles launch for VR due to its computing power requirements, as rushing it could prevent the power requirements problem from being fully solved at hi-res, or make it extremely expensive to solve, so they'll surely launch the first wave of VR games and apps with the res and/or world complexity that current HW can allow. It would be too late to change plans on the fly anyway, rushing them would mean almost surely failure, not to mention that AMD is already late for its latest generation APUs (and for its new ARM range too), there's no way to accelerate HW power availability at an acceptable price.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Aeolus451 said:
RavenXtra said:

Maybe I'm missing something, but I can't realistically see a $400+ peripheral on top of a $300 console purchase being a hit at launch.

How do people pay a current Iphone? If it becomes the new thing, people will pay it. Most likely the first ones who will get it will be the current PS4 owners. it could easily become popular and there's also the chance that it won't but so far the tech is gonna have alot of support. If decent games keep coming out, it will do well. 

People pay premium price for it because Apple managed to persuade enough of them that iPhone is trendy. Same applies for large screen TVs, people buy them as large as they can afford and in this case both trend factor and actual comfort work in favour of sales, but I see much more difficult to persuade people to consider VR headsets trendy, and people actually finding them uncomfy will be even more than those that don't like 3D glasses. This doesn't imply a failure, but the first wave of mass produced VR sets will probably be a large niche, maybe even profitable, but to reach the majority of users we'll have to wait the 2nd or 3rd gen devices. BTW the first gen (first if we don't consider attempts made 20 years ago or even before) will have to start solving the big problem of finding effective input methods for handling virtual objects and roaming freely in the virtual world, while OTOH head and eye tracking only needed tech problems to be solved, but conceptually they didn't pose big problems once the former were solved.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


SvennoJ said:
AsGryffynn said:

Hence why I wrote my comment on MS using hololens like YGO Solid Vision... 

Also, Hololens is ready right now... they just have to create a gaming version... 

It's ready right now? That's news to me.
Last I heard MS is selling dev kits to get a feel for what developers can do with it. Actually this is from the official site

Developers are invited to complete the application form and indicate their interest. We are looking for a wide spectrum of developers to create diverse apps and experiences. We are currently taking applications from Windows Insiders in the United States (including Puerto Rico) or Canada. Because this release is a development edition, we are selling direct to developers and commercial customers. Fulfillment will happen via mail as soon as devices are available.
We haven’t yet announced a specific release date for the SDK. When devices are available, the SDK will be too.

That doesn't sound like it's ready now...

And yeah just have to create a gaming version with wide fov. Ofcourse doubling fov, quadruples processing requirements.
http://www.technobuffalo.com/2016/01/18/hololens-field-of-view/
That comes to about 30 degree fov, comparable to gaming on a big screen tv, 7ft from 52"

A gaming version doesn't seem to be on the cards anyway
http://arstechnica.com/gadgets/2015/07/the-hololenss-limited-field-of-view-doesnt-matter-and-heres-why/
But the situation became a lot less worrisome after Mary Jo Foley interviewed Microsoft CEO Satya Nadella. While the desirability of HoloLens as a gaming peripheral is unavoidable, version one of the hardware won't be aimed at the Minecraft audience. It will be aimed at business and enterprise users in applications where its potent visualization capabilities are perhaps more important than its ability to deliver immersive virtual worlds. Its success will be measured in terms of greater productivity and enabling new scenarios, not in its ability to deliver visceral new thrills.

No, was referring to that... the, well... hardware... 



It won't take off.

See: 3D TV and Kinect.

Who's ready to spend $600 to wear a 50 lb device on your head to play Fruit Ninja?

VR just doesn't have any meaningful impact and is actually inhibiting on actual games that aren't purpose built gimmicks to show off VR.  Especially the games I like to play (JRPGs and 3rd person adventure/action). Even in a game like The Division or Fallout 4 it would just create more input limitations. Moving with analog sticks instead of mouse is slow enough, now I have to narrow my FOV and movement so the VR headset stays correct? Not to mention when I want to relax and play an RPG It's vedging on the couch, not standing in the middle of the room with a 10 x 10 foot area clear and running into things...  With the types of games I play, aka RPGs, they take 100s of hours and they are played in sessions of 10+ hours or more.  Who wants to stand and play Tales of Zestiria for 10 hours waggling your hands in front of sensors that won't do what you want?

VR is a cool thing for a trade show or an amusement part ride. It won't take off in the home console market.

Meh.

 

And personally since VR seems to be ubiquitously associated with my most hated genre right now, the dead rotting horse called the first person shooter, I couldn’t care less about it.