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AsGryffynn said:

Hence why I wrote my comment on MS using hololens like YGO Solid Vision... 

Also, Hololens is ready right now... they just have to create a gaming version... 

It's ready right now? That's news to me.
Last I heard MS is selling dev kits to get a feel for what developers can do with it. Actually this is from the official site

Developers are invited to complete the application form and indicate their interest. We are looking for a wide spectrum of developers to create diverse apps and experiences. We are currently taking applications from Windows Insiders in the United States (including Puerto Rico) or Canada. Because this release is a development edition, we are selling direct to developers and commercial customers. Fulfillment will happen via mail as soon as devices are available.
We haven’t yet announced a specific release date for the SDK. When devices are available, the SDK will be too.

That doesn't sound like it's ready now...

And yeah just have to create a gaming version with wide fov. Ofcourse doubling fov, quadruples processing requirements.
http://www.technobuffalo.com/2016/01/18/hololens-field-of-view/
That comes to about 30 degree fov, comparable to gaming on a big screen tv, 7ft from 52"

A gaming version doesn't seem to be on the cards anyway
http://arstechnica.com/gadgets/2015/07/the-hololenss-limited-field-of-view-doesnt-matter-and-heres-why/
But the situation became a lot less worrisome after Mary Jo Foley interviewed Microsoft CEO Satya Nadella. While the desirability of HoloLens as a gaming peripheral is unavoidable, version one of the hardware won't be aimed at the Minecraft audience. It will be aimed at business and enterprise users in applications where its potent visualization capabilities are perhaps more important than its ability to deliver immersive virtual worlds. Its success will be measured in terms of greater productivity and enabling new scenarios, not in its ability to deliver visceral new thrills.