It won't take off.
See: 3D TV and Kinect.
Who's ready to spend $600 to wear a 50 lb device on your head to play Fruit Ninja?
VR just doesn't have any meaningful impact and is actually inhibiting on actual games that aren't purpose built gimmicks to show off VR. Especially the games I like to play (JRPGs and 3rd person adventure/action). Even in a game like The Division or Fallout 4 it would just create more input limitations. Moving with analog sticks instead of mouse is slow enough, now I have to narrow my FOV and movement so the VR headset stays correct? Not to mention when I want to relax and play an RPG It's vedging on the couch, not standing in the middle of the room with a 10 x 10 foot area clear and running into things... With the types of games I play, aka RPGs, they take 100s of hours and they are played in sessions of 10+ hours or more. Who wants to stand and play Tales of Zestiria for 10 hours waggling your hands in front of sensors that won't do what you want?
VR is a cool thing for a trade show or an amusement part ride. It won't take off in the home console market.
Meh.
And personally since VR seems to be ubiquitously associated with my most hated genre right now, the dead rotting horse called the first person shooter, I couldn’t care less about it.







