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Forums - Sales - Did Street Fighter V Bomb?

 

Did Street Fighter V bomb?

Yes 391 60.43%
 
No 256 39.57%
 
Total:647
Mr Puggsly said:
Swordmasterman said:

Even with Monster Hunter's Sucess, they managed only to make 32 Millions of Profit, on the Whole fiscal year, ending March 2014, agaist 300 Millions of Sega, Resident Evil 6, was launched 4 years ago, is one of the Longest wait for a Resident Evil Main game, the biggest gap was between Resident Evil 3, and 4, was 6 Years, and the lowest gap was with Resident Evil 2, and 3, a gap of 1 Year between the Releases.

The game launched incomplete, because of Capcom's Pro Tour, that had a event on February, so the Launch was mainly because of the Profitional Players.

Acording to Capcom, they only had 152 Millions on Bank, as of 2013, and with only 32 Millions of Profit per year, they could not afford to take the Risks,  if the Multiple Releases of Street Fighter IV, hurted the confidence on Capcom, and they spend over 80-90 Millions of US$ with Marketing, Development, and Capcom Pro Tour, if the game did not made a Return, Capcom, would be Purchased by other Company, look at How Much Activision, have In-Cash, already purchased Viventi, Blizzard, Kings, what would cost to Purchase Capcom ?, Activision, had much more than 6 Billions In-Cash, so comparing Capcom, with Any other of the Major companies, even to Sega, Capcom, was having a Hard Time, you cannot have this low of Money, when you are a Service Company, i think that  All the Other major Companies, Sega, Square Enix, Konami, have atleast more than 500 Millions In-Cash, and all those companies make more than 300 Millions of Profit Per Year, Capcom, only 32.

It didn't cost $80-90 million to make SFV. They aren't making an open world game like GTAV or Witcher 3.

Also, I bet MS or Sony would have bought exclusive marketing, content, bundles, etc. Instead Sony threw a ton of money at them and got the exclusive. Sony was willing to buy that exclusive because it was low risk.

Yes, Development + Marketing + Capcom Pro Tour, that is a Worldwide Tournament, cost more or less this Money, the game is the biggest fighting games of all, GTA V, was a 250 Million US$ Game, don't make it seems that it had the same Development Cost, And not only Open World games are Expensive.

The costs of Marketing would be Huge for Capcom, Sony, made all the Marketing, gave some money for the Development, with the condition that Capcom, would publish the PC Version of Street Fighter V.



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d21lewis said:
Darc Requiem said:

Actually you can compare the two. As threadbare as SFV is, it still has far more content than KI did at launch. KI launched with 5 characters. SFV has 16. I think people are forgetting how content poor KI was at launch.

But wasnt KI kind of..... Free? At least free to try with one rotating character. I laid down the money for the Ultra version with all of the characters, DLC, and a copy of KI Arcade from 1994, though.  I personally prefer SF though I don't own it, yet but I think KI was reasonable for its cost.

How much is each character at KI ?, 4US$ ?, something like that ?, I Don't like those kind of business, you give a "Beta" of the game for free and the people have to purchase the characters, and they cannot get the characters from In-game money.



Swordmasterman said:
d21lewis said:

But wasnt KI kind of..... Free? At least free to try with one rotating character. I laid down the money for the Ultra version with all of the characters, DLC, and a copy of KI Arcade from 1994, though.  I personally prefer SF though I don't own it, yet but I think KI was reasonable for its cost.

How much is each character at KI ?, 4US$ ?, something like that ?, I Don't like those kind of business, you give a "Beta" of the game for free and the people have to purchase the characters, and they cannot get the characters from In-game money.

What do you know about Killer Instinct? Not much it seems. The game is free to try with one character available. If you want to purchase a character yes it'll cost you 5$ but you can buy the game for 20$. You can buy both seasons for 40$ which is still less than SFV. You can also buy ultimate editions which gives you everything at the same time for 40$...



Jazz2K said:
Swordmasterman said:

How much is each character at KI ?, 4US$ ?, something like that ?, I Don't like those kind of business, you give a "Beta" of the game for free and the people have to purchase the characters, and they cannot get the characters from In-game money.

What do you know about Killer Instinct? Not much it seems. The game is free to try with one character available. If you want to purchase a character yes it'll cost you 5$ but you can buy the game for 20$. You can buy both seasons for 40$ which is still less than SFV. You can also buy ultimate editions which gives you everything at the same time for 40$...

Killer Instinct, had 73 on Metacritic, lower than Street Fighter V, on Launch, and had 85 on Season 2, showing that was because of a Poor Launch.

 

Even with the 2 Seasons, the game just have 18 Characters, for 40US$, and you will have to pay for the next Seasons, Street Fighter V,  Launched with 16 Characters, soon enought will be cheaper because of the Physical copies, and all the characters can be obtained t with In-game Money, or with Real Money, so Killer Instinct, took more than 1 Year, to have the Content that Street Fighter V, have at Launch.

 

What Killer Instinct, lacked with Characters, Street Fighter, lacked with Game Mode, so i don't  know why we can't compare both.

 

You will have to pay over 60US$, or even more with Killer Instinct, to have all the characters that they will launch, while you can get Every Character for Free with Street Fighter, so you will not have to give money for Characters, and Street Fighter, on Launch, have 2 less characters than Killer Instinct, have now, so 40US$, for 18 Characters, and will have to pay if want the next characters, and 60US$ for 16 Characters, the other will have how get for free, and will receive the other game modes by ATT, the game will have more than 5 Years Support.

 

For me the 2 have preety much the same Cost for Content, Actually, with what you can get for Free later, with each game.



Jazz2K said:
Darc Requiem said:

Actually you can compare the two. As threadbare as SFV is, it still has far more content than KI did at launch. KI launched with 5 characters. SFV has 16. I think people are forgetting how content poor KI was at launch.

Game was free or 20$... people even said the game would be of lower quality because it was free...

The free version had one rotating character. $20 version had 5 characters at launch. No story mode at all. That was added in Season 2 which was additional $20. There is no way to earn free content in KI. Any new characters require players to spend real money.

SFV's lack of content is a legitimate complaint. Comparing it to KI weakens your argument. Pointing to MKX would be the way to go. Capcom essentially released a half finished game to meet the start of the tournament season. While I'm having great fun with the game, the lack of single player content is inexcusable. If you're a hardcore fan, pick it up now. If you are a casual fan. I'd wait until the free cinematic story update in June.



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That's what happens for making the game exclusive to PS4. It backfired on them and I'm glad it did.



Bryank75 said:
LudicrousSpeed said:

You think a majority of gamers complaining are actually people who have never played and will never play the game, and you think the media is biased against it because it's a PS4 exclusive (thats also on PC). Maybe you are just too invested in defending the game to see some obvious flaws with the game or possible signs of bad sales?

I mean, does anyone here really think SFV "failed"? Or will fail? Sony and Capcom can just keep throwing money at it and give it time to rebound.

We all know PC isn't very hot for the fighting genre and it only sold 100K on steam. 

I did point out that the media scene is now missing Colin, Greg and the GT crew leading to a sort of imbalance. Leaving sites like polygon unchecked and then you have click bait reviews and reviews pandering and exaggerating the popular opinion. This amplifies the imbalance.

But as I said this game should be compared against super and ultra not the sf4 original release as it was riding a wave of casual interest and nostalgia. Sony and capcom would obviously be aware of the trends in the genre since. 

LOL, youre downplaying that the game also exists on PC. Thats awesome.

The media has given SFV a 77, which is higher than the score they gave Killer Instinct, which launched at 1/3 the price. So it woukd apppear that, if anything, the media reviewing fighters might be a bit biased FOR SFV as opposed to against it :)



Swordmasterman said:

Killer Instinct, had 73 on Metacritic, lower than Street Fighter V, on Launch, and had 85 on Season 2, showing that was because of a Poor Launch.

 

Even with the 2 Seasons, the game just have 18 Characters, for 40US$, and you will have to pay for the next Seasons, Street Fighter V,  Launched with 16 Characters, soon enought will be cheaper because of the Physical copies, and all the characters can be obtained t with In-game Money, or with Real Money, so Killer Instinct, took more than 1 Year, to have the Content that Street Fighter V, have at Launch.

 

What Killer Instinct, lacked with Characters, Street Fighter, lacked with Game Mode, so i don't  know why we can't compare both.

 

You will have to pay over 60US$, or even more with Killer Instinct, to have all the characters that they will launch, while you can get Every Character for Free with Street Fighter, so you will not have to give money for Characters, and Street Fighter, on Launch, have 2 less characters than Killer Instinct, have now, so 40US$, for 18 Characters, and will have to pay if want the next characters, and 60US$ for 16 Characters, the other will have how get for free, and will receive the other game modes by ATT, the game will have more than 5 Years Support.

 

For me the 2 have preety much the same Cost for Content, Actually, with what you can get for Free later, with each game.

From my understanding the game suffered for it's lack of content in it's metacritic... it was a free game to try ang you got the possibility to buy the characters you wanted or just pay 20$ to get them all... SF got a good score with lack of content but you have to fork the 60$ right away. How about KI did the same at launch? 



Darc Requiem said:
Jazz2K said:

Game was free or 20$... people even said the game would be of lower quality because it was free...

The free version had one rotating character. $20 version had 5 characters at launch. No story mode at all. That was added in Season 2 which was additional $20. There is no way to earn free content in KI. Any new characters require players to spend real money.

SFV's lack of content is a legitimate complaint. Comparing it to KI weakens your argument. Pointing to MKX would be the way to go. Capcom essentially released a half finished game to meet the start of the tournament season. While I'm having great fun with the game, the lack of single player content is inexcusable. If you're a hardcore fan, pick it up now. If you are a casual fan. I'd wait until the free cinematic story update in June.

You were the one comparing it to KI... and I was the one saying you couldn't really compare the 2 because one was free and 20$ to get the full game instead of 60$



It's clear that Capcom released Street Fighter V early to get it in the hands of its core audience (i.e., the pro competitors and the hardcore SF/fighting game enthusiasts). I'm the type of fighting game player that spends most of my game time in either versus/online for competition, or the practice mode to work on combinations and overall game strategies, and will only play arcade/story mode for achievements, or if I need to unlock a character or costume/color. So at launch, SF V released enough content for me.

With that said, if you're a casual fan or new to the franchise (or new to fighting games in general), then it's obviously best to wait until the game has more content added to it. Capcom has been very open with SF V's content release schedule, so informed gamers should be well aware of what they're getting into before purchasing the game.

I'm personally not a fan of Killer Instinct's free-to-play, but pay-to-play-all approach. I need access to all of the characters (so I can practice how to defend against every character), and I don't like the idea of paying for each new season, or having to buy DLC characters (such as Blazblue, MK, or Injustice). I feel that price hurdles between updates/seasons or pay walls for new characters can either splinter the fanbase or make it more difficult monetarily for a gamer to stay up-to-date with a game, while a freely updated game and means through which an individual can obtain new characters in-game makes it easier for fans to remain invested.

Ultimately, releasing the game early was a gamble for Capcom, and whether it will pay off in the end will depend on how its audience fares after several of the updates have released.