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Forums - Gaming - VGChartz Street Fighter V Fight Club

Ken Vs Ken Replay. I thought he would Rage Quitte like some fighters I tried to finish with critical Art lol

https://www.youtube.com/watch?v=ASFQK7PCbLg



                                               

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Fei-Hung said:

 

Yeah I learnt that the hard way the past few days. My biggest issue is when people do the whole jumping over you thing where blocking becomes confusing as you don't know whether to block from the front or if they will end up behind you.

 

Then there is the way people string together high and low attacks that stop you from releasing any form of attack. 

 

The worst thing is when you can pull out moves on the fly in training but never against a better fighter as they have the timing nailed down.

 

Need to improve so much, it's unreal. 

For cross-ups you basically need to learn the ranges for all characters. Bison has a setup where you can choose to go for J.HP and it hits front or J.MK and it's cross-up, those are pure 50/50 but luckily I don't think there's too many of those in SFV.

Frame data is also important and very easy to abuse against people who are unaware. Easy way is to just look some data sheet but I think it's better to first learn frame data through experience. For example (not 100% sure but should be possible) with Bison I can do meaty Hell Attack on wake-up (let's assume opponent blocks), then C.LP--->C.MP x Ex-Scissors---->C.LP---->LP-Blast x V-Trigger---->C.MP x Ex-HS--->C.LP---->C.MP x LK.Scissors x Ex-Inferno---->C.MP x HP-Blast. There is frame traps for days in that string. You can interrupt that string with 3 frame attack (will trade) or with invincible reversal but it's very risky. Players who don't know frame data or generally which moves are safe or not cannot understand at all what's going on in that string and when they press a button or try to jump away they get hit. Skilled players know when not to press buttons but then you can just cut short that string and do a cross-up or dash forward throw unexpectedly and then it's down to reactions.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

WC4Life said:
Fei-Hung said:

 

Yeah I learnt that the hard way the past few days. My biggest issue is when people do the whole jumping over you thing where blocking becomes confusing as you don't know whether to block from the front or if they will end up behind you.

 

Then there is the way people string together high and low attacks that stop you from releasing any form of attack. 

 

The worst thing is when you can pull out moves on the fly in training but never against a better fighter as they have the timing nailed down.

 

Need to improve so much, it's unreal. 

For cross-ups you basically need to learn the ranges for all characters. Bison has a setup where you can choose to go for J.HP and it hits front or J.MK and it's cross-up, those are pure 50/50 but luckily I don't think there's too many of those in SFV.

Frame data is also important and very easy to abuse against people who are unaware. Easy way is to just look some data sheet but I think it's better to first learn frame data through experience. For example (not 100% sure but should be possible) with Bison I can do meaty Hell Attack on wake-up (let's assume opponent blocks), then C.LP--->C.MP x Ex-Scissors---->C.LP---->LP-Blast x V-Trigger---->C.MP x Ex-HS--->C.LP---->C.MP x LK.Scissors x Ex-Inferno---->C.MP x HP-Blast. There is frame traps for days in that string. You can interrupt that string with 3 frame attack (will trade) or with invincible reversal but it's very risky. Players who don't know frame data or generally which moves are safe or not cannot understand at all what's going on in that string and when they press a button or try to jump away they get hit. Skilled players know when not to press buttons but then you can just cut short that string and do a cross-up or dash forward throw unexpectedly and then it's down to reactions.

I've always felt it's better to do by learning.  You can read the frame data, etc, but you don't really learn it unless you feel it out.  Same with combos.  I remember I figured out a way to chain C. Viper's seismic hammer into her HP thunder knuckle.  I've never seen anyone do that combo.  The only thing you do need help with, is figuring out which normals connect to which normals.  But then I feel they should return back to the Third Strike style of combos being programmed into characters.



I had some free time and I watched some of your replays, it is realy intertaining to watch other poeple play, everyone with his own fighting techniques, it is surely an amazing feature Capcom did put there.

I m not interested on buying Alex, I will wait for Ibuki, and I will get Juri if her gamplay is well made.



                                               

                                    Gundam Extrem VS FORCE!!!                                            The KING Of Fighting Games is BACK #SFV   

    Gaming consoles owned so far:-NES,- GB Advenced, -PS3,-XBOX360,- PS VITA, PS4!   PC: @i5 4570,GTX960 Factory Overclock

                                              Make your own youtube channel to keep memories of your live gaming expirience

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darkknightkryta said:

I've always felt it's better to do by learning.  You can read the frame data, etc, but you don't really learn it unless you feel it out.  Same with combos.  I remember I figured out a way to chain C. Viper's seismic hammer into her HP thunder knuckle.  I've never seen anyone do that combo.  The only thing you do need help with, is figuring out which normals connect to which normals.  But then I feel they should return back to the Third Strike style of combos being programmed into characters.

Yes learning through experience is first priority and accurate frame data is useful for more advanced set-ups and finding best ways to counter and punish individual normals. The 3-frame input buffer makes finding those comboable normals a lot easier in SFV compared to SFIV but some juggle properties are still very tough to find.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

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nanzano said:

Ken Vs Ken Replay. I thought he would Rage Quitte like some fighters I tried to finish with critical Art lol

https://www.youtube.com/watch?v=ASFQK7PCbLg

That was.....

...well

a...wild brawl

I would have chosen RQ instead of that face...



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

WC4Life said:
darkknightkryta said:

I've always felt it's better to do by learning.  You can read the frame data, etc, but you don't really learn it unless you feel it out.  Same with combos.  I remember I figured out a way to chain C. Viper's seismic hammer into her HP thunder knuckle.  I've never seen anyone do that combo.  The only thing you do need help with, is figuring out which normals connect to which normals.  But then I feel they should return back to the Third Strike style of combos being programmed into characters.

Yes learning through experience is first priority and accurate frame data is useful for more advanced set-ups and finding best ways to counter and punish individual normals. The 3-frame input buffer makes finding those comboable normals a lot easier in SFV compared to SFIV but some juggle properties are still very tough to find.

Depends, experimentation is the best thing to do.  Part of the problem with Street Fighter 4 is that the few people figured out combos (Probably without frame data I might add), and everyone just copied it.  So you see players playing characters the same way.  Except for the Japanese players, but they experiment with lots of characters.  So there's a lot more variety and they just figured things out.  Which reading frame data won't give you.  Plus it's a lot harder to pull off combos during a fight, which is why most combos in the challenges aren't really used at pro level.  Experimentation, adaptability and experience > than frame data.  Though, I'll agree that frame data isn't completely useless and will let you know what normals can connect.  But you can figure that out with experimentation.



40 matches 4 wins has me almost back in the rookie league rank all the way from 1200lp, just as I was about to get my 5th win a got a rage quitter haha! I was like nooooooooooooo, Whhhhy! :D
Any news on the release date of the patch yet?



PSN ID: Stokesy 

Add me if you want but let me know youre from this website

WC4Life said:
nanzano said:

Ken Vs Ken Replay. I thought he would Rage Quitte like some fighters I tried to finish with critical Art lol

https://www.youtube.com/watch?v=ASFQK7PCbLg

That was.....

...well

a...wild brawl

I would have chosen RQ instead of that face...

hahahaha, Seriously I prefer this ken's face(not when he is wounded lol) than the new one's face



                                               

                                    Gundam Extrem VS FORCE!!!                                            The KING Of Fighting Games is BACK #SFV   

    Gaming consoles owned so far:-NES,- GB Advenced, -PS3,-XBOX360,- PS VITA, PS4!   PC: @i5 4570,GTX960 Factory Overclock

                                              Make your own youtube channel to keep memories of your live gaming expirience

                 Official PSVita Thread!                                   Freedom Wars Threads!!                                COMG! Japan Pre-order chart


StokedUp said:
40 matches 4 wins has me almost back in the rookie league rank all the way from 1200lp, just as I was about to get my 5th win a got a rage quitter haha! I was like nooooooooooooo, Whhhhy! :D
Any news on the release date of the patch yet?

nothing on the website since march 10:(

http://www.capcom-unity.com/haunts/blog/2016/03/10/new-character-alex-and-sfv-update-details



                                               

                                    Gundam Extrem VS FORCE!!!                                            The KING Of Fighting Games is BACK #SFV   

    Gaming consoles owned so far:-NES,- GB Advenced, -PS3,-XBOX360,- PS VITA, PS4!   PC: @i5 4570,GTX960 Factory Overclock

                                              Make your own youtube channel to keep memories of your live gaming expirience

                 Official PSVita Thread!                                   Freedom Wars Threads!!                                COMG! Japan Pre-order chart