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WC4Life said:
darkknightkryta said:

I've always felt it's better to do by learning.  You can read the frame data, etc, but you don't really learn it unless you feel it out.  Same with combos.  I remember I figured out a way to chain C. Viper's seismic hammer into her HP thunder knuckle.  I've never seen anyone do that combo.  The only thing you do need help with, is figuring out which normals connect to which normals.  But then I feel they should return back to the Third Strike style of combos being programmed into characters.

Yes learning through experience is first priority and accurate frame data is useful for more advanced set-ups and finding best ways to counter and punish individual normals. The 3-frame input buffer makes finding those comboable normals a lot easier in SFV compared to SFIV but some juggle properties are still very tough to find.

Depends, experimentation is the best thing to do.  Part of the problem with Street Fighter 4 is that the few people figured out combos (Probably without frame data I might add), and everyone just copied it.  So you see players playing characters the same way.  Except for the Japanese players, but they experiment with lots of characters.  So there's a lot more variety and they just figured things out.  Which reading frame data won't give you.  Plus it's a lot harder to pull off combos during a fight, which is why most combos in the challenges aren't really used at pro level.  Experimentation, adaptability and experience > than frame data.  Though, I'll agree that frame data isn't completely useless and will let you know what normals can connect.  But you can figure that out with experimentation.