WC4Life said:
Yes learning through experience is first priority and accurate frame data is useful for more advanced set-ups and finding best ways to counter and punish individual normals. The 3-frame input buffer makes finding those comboable normals a lot easier in SFV compared to SFIV but some juggle properties are still very tough to find. |
Depends, experimentation is the best thing to do. Part of the problem with Street Fighter 4 is that the few people figured out combos (Probably without frame data I might add), and everyone just copied it. So you see players playing characters the same way. Except for the Japanese players, but they experiment with lots of characters. So there's a lot more variety and they just figured things out. Which reading frame data won't give you. Plus it's a lot harder to pull off combos during a fight, which is why most combos in the challenges aren't really used at pro level. Experimentation, adaptability and experience > than frame data. Though, I'll agree that frame data isn't completely useless and will let you know what normals can connect. But you can figure that out with experimentation.








