| darkknightkryta said: I've always felt it's better to do by learning. You can read the frame data, etc, but you don't really learn it unless you feel it out. Same with combos. I remember I figured out a way to chain C. Viper's seismic hammer into her HP thunder knuckle. I've never seen anyone do that combo. The only thing you do need help with, is figuring out which normals connect to which normals. But then I feel they should return back to the Third Strike style of combos being programmed into characters. |
Yes learning through experience is first priority and accurate frame data is useful for more advanced set-ups and finding best ways to counter and punish individual normals. The 3-frame input buffer makes finding those comboable normals a lot easier in SFV compared to SFIV but some juggle properties are still very tough to find.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198







