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Forums - Gaming - VGChartz Street Fighter V Fight Club

StokedUp said:
So we're getting Alex this month as the new character, plus the modes; challenges and Fight Shop are becoming available.
Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.

In-Game Shop
Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
Online Rematch Option
Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.

And we're getting 8 player battle lounges, finally :)

Sounds like a damn good update! We don't have a set date beside the month of March?



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TruckOSaurus said:
StokedUp said:
So we're getting Alex this month as the new character, plus the modes; challenges and Fight Shop are becoming available.
Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.

In-Game Shop
Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
Online Rematch Option
Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.

And we're getting 8 player battle lounges, finally :)

Sounds like a damn good update! We don't have a set date beside the month of March?

Unfortunately they havnt Revealed the exact release date but did say they will be giving us the release date soon. 

im looking forward to the combo trials, I remember them on ultra SF4 and they can be quite challenging. Also it will be nice to see what else the tutorials can teach us.



PSN ID: Stokesy 

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StokedUp said:
TruckOSaurus said:

Sounds like a damn good update! We don't have a set date beside the month of March?

Unfortunately they havnt Revealed the exact release date but did say they will be giving us the release date soon. 

im looking forward to the combo trials, I remember them on ultra SF4 and they can be quite challenging. Also it will be nice to see what else the tutorials can teach us.

 

Yup, the challenges and trials will help massively with learning combos. 

 

Hoping to get news on daily challenges too and how much fight money we can earn from it. 



Practiced Bison today and it's crazy how there are moves and strategies I have completely overlooked even after playing Bison almost exclusively +50h. These past few days I've tried a bunch of different characters and the most difficult thing for me is movement and buttons. I thought learning new characters would be much easier in SFV compared to SFIV since combos are so simple but now I see how little combos mean in the big picture. When you don't have the character movement down, you don't have setups. And when you don't have setups, you won't most likely end up in advantageous position. Then there are the buttons which are just as important. It takes raw hours to get accustomed to every individual button and be comfortable with. Even if you were in the right place in the right time, if you don't know which buttons to press subconsciously then you just give up whatever advantageous position you could have had. Then when you finally have movement, buttons and combos down, there is a very real chance you have developed a flowchart, pattern, autopilot which is very difficult to try and change on the fly or change at all. Now you need to go back and develop some variety, create more paths and options from different situations by taking risks and using different maybe not-so-optimal combos. I'd really like to be able to use multiple characters but it's just so much work. But I'll give Alex a legit shot.



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Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

Im in desperate need of these tutorials, currently in a 21 fight losing streak and seriously ran out of ideas of how to beat someone now, I didn't mind losing before but it's starting to become boring for me. I seemed to be much better at SF4. I'm just getting absolutely annihilated lately.



PSN ID: Stokesy 

Add me if you want but let me know youre from this website

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StokedUp said:
Im in desperate need of these tutorials, currently in a 21 fight losing streak and seriously ran out of ideas of how to beat someone now, I didn't mind losing before but it's starting to become boring for me. I seemed to be much better at SF4. I'm just getting absolutely annihilated lately.

Try playing with different characters.  Plus mess around.  See what buttons combo into each other.  It's not nearly as hard to combo normals in this game than it was in 4.  You'll get a feel of what connects.  Light punch generally connects into a medium.  I've noticed medium to hard punch can connect with half the characters.  Once you figure out good starters, you can rotate through them and decide what's safe and isn't.  Then finish with a special.  As of now, other than that Rashid crazy 24 hit combo.  It doesn't look like there's long combos in this game like Street Fighter 4 had.  So chose your tactics.  Against the AI I was normally chaining mediums.  My friend got better at the game and those mediums left me open.  So I've been trying out lights to mediums.  You have to build a knowledge of starters then top with specials.



WC4Life said:
Practiced Bison today and it's crazy how there are moves and strategies I have completely overlooked even after playing Bison almost exclusively +50h. These past few days I've tried a bunch of different characters and the most difficult thing for me is movement and buttons. I thought learning new characters would be much easier in SFV compared to SFIV since combos are so simple but now I see how little combos mean in the big picture. When you don't have the character movement down, you don't have setups. And when you don't have setups, you won't most likely end up in advantageous position. Then there are the buttons which are just as important. It takes raw hours to get accustomed to every individual button and be comfortable with. Even if you were in the right place in the right time, if you don't know which buttons to press subconsciously then you just give up whatever advantageous position you could have had. Then when you finally have movement, buttons and combos down, there is a very real chance you have developed a flowchart, pattern, autopilot which is very difficult to try and change on the fly or change at all. Now you need to go back and develop some variety, create more paths and options from different situations by taking risks and using different maybe not-so-optimal combos. I'd really like to be able to use multiple characters but it's just so much work. But I'll give Alex a legit shot.

 

Yeah I learnt that the hard way the past few days. My biggest issue is when people do the whole jumping over you thing where blocking becomes confusing as you don't know whether to block from the front or if they will end up behind you.

 

Then there is the way people string together high and low attacks that stop you from releasing any form of attack. 

 

The worst thing is when you can pull out moves on the fly in training but never against a better fighter as they have the timing nailed down.

 

Need to improve so much, it's unreal. 



StokedUp said:
Im in desperate need of these tutorials, currently in a 21 fight losing streak and seriously ran out of ideas of how to beat someone now, I didn't mind losing before but it's starting to become boring for me. I seemed to be much better at SF4. I'm just getting absolutely annihilated lately.

 

I'm really shit too. We must be shit together so we can become good together



Fei-Hung said:

Yeah I learnt that the hard way the past few days. My biggest issue is when people do the whole jumping over you thing where blocking becomes confusing as you don't know whether to block from the front or if they will end up behind you.

 

Then there is the way people string together high and low attacks that stop you from releasing any form of attack. 

 

The worst thing is when you can pull out moves on the fly in training but never against a better fighter as they have the timing nailed down.

 

Need to improve so much, it's unreal. 

Yeah Cross ups are annoying.  But you can see them coming.  It's hard to cross up with a hard attack, you need light or medium.  So you can see when they're about to land.  You just press block the other way or dash.



darkknightkryta said:
Fei-Hung said:

Yeah I learnt that the hard way the past few days. My biggest issue is when people do the whole jumping over you thing where blocking becomes confusing as you don't know whether to block from the front or if they will end up behind you.

 

Then there is the way people string together high and low attacks that stop you from releasing any form of attack. 

 

The worst thing is when you can pull out moves on the fly in training but never against a better fighter as they have the timing nailed down.

 

Need to improve so much, it's unreal. 

Yeah Cross ups are annoying.  But you can see them coming.  It's hard to cross up with a hard attack, you need light or medium.  So you can see when they're about to land.  You just press block the other way or dash.

My reflexes are probably really poo :-/