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Forums - Nintendo - SuperMetalDave rumor: FFVIIR and FFXV coming to NX, NX more powerful then PS4

If FFXV can run on an XBox One, it could run on a high end mobile chip (like the Apple A9X) at 960x540 resolution in my opinion.

A9X is roughly equivalent to a Nvidia GT730M processor, and that processor for laptops can run PS4/XB1 only games like Assassin's Creed Unity and even things like Witcher 3 OK. They may have to scale down the effects a bit though. 



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Nintendo with a console that is as powerful as current gen with much support would be ideal imo.



naruball said:
Illusion said:

This is my opinion, but I think FFVIIR coming to the NX was basically a lock as soon as we saw Cloud in Smash.

Square Enix is hugely important for the NX because they are one of the few 3rd party developers who is successful in the west and who is still providing strong support for Nintendo hardware (3DS). It will be a lot easier to get SE to take a chance on Nintendo's new console then it will be for Nintendo to win back a 3rd Party who got burned by the Wii U and are no longer developing anything for Nintendo.

You mean like Snake in Smash brawl?

If I remember correctly, Nintendo had some exclusive Metal Gear Solid titles back in the GCN days, I'm pretty sure that is why we got Snake in Brawl.  I think the disappearance of Snake in Smash 4 demonstrates that Nintendo didn't want to keep a character in Smash who doesn't have any real presence on Nintendo consoles anymore.

Cloud has very little presence on any Nintendo console (except for maybe an obscure cameo appearance in games like Final Fantasy Explorers).  Maybe Nintendo is just setting a new precedent by having Cloud in Smash, but I believe that there may also be something big coming that will justify why Cloud is there.  Losing FFVII was such an embarrassing mistep for Nintendo back in the 90's that I just can't see Cloud come to Smash unless there was something in the works that we don't know about yet.



Illusion said:
naruball said:

You mean like Snake in Smash brawl?

If I remember correctly, Nintendo had some exclusive Metal Gear Solid titles back in the GCN days, I'm pretty sure that is why we got Snake in Brawl.  I think the disappearance of Snake in Smash 4 demonstrates that Nintendo didn't want to keep a character in Smash who doesn't have any real presence on Nintendo consoles anymore.

Cloud has very little presence on any Nintendo console (except for maybe an obscure cameo appearance in games like Final Fantasy Explorers).  Maybe Nintendo is just setting a new precedent by having Cloud in Smash, but I believe that there may also be something big coming that will justify why Cloud is there.  Losing FFVII was such an embarrassing mistep for Nintendo back in the 90's that I just can't see Cloud come to Smash unless there was something in the works that we don't know about yet.

Does it really demonstrate that, though? Who says it's not the other way around? I think it's just as likely that Konami made that decision.



Personally I think going back the hardware philosophy of the N64/GCN/SNES of having better hardware may not be a bad idea given the modern market, where free games and $100 tablets (soon they'll be $60) have really hurt Nintendo badly in the low-end/kids market.

To differentiate they need to move more upmarket because you need to increase the difference between low-end cheap gaming (tablet/phone games) and what you're offering if you want to sell $30-$60 games in this day and age. 

Even if the NX console "only" sells N64 numbers (33-35 million lets say) ... that's a huge improvement from the Wii U and imagine how much more games like Mario Kart 8 and Splatoon could've sold with 3x the userbase.

A powerful console + a cutting edge portable that can share games, even of PS4 quality on the portable (scaled down a bit and cheating down in resolution of course) wouldn't be the worst combination in the world, they would score a lot of developer support.

Powerful doesn't necessarily mean expensive either, not if you are smart in the components you choose and stay away from expensive hardware gimmicks or get tied down in weird proprietary designs.



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twintail said:
wombat123 said:

It wasn't because it was Dragon Quest XI; it was because they were talking about the PS4 version (I assume) running on Unreal Engine 4.  If they're willing to port that over to the NX, then it isn't outside the realm of possibility that FFVII:R and KH3 ports will come as well since they both run on Unreal Engine 4 (and FFXV since porting Dragon Queset 11 may show that the NX has the power to handle it).  Add to that, the fact that FFXV, KH3 and FFVII:R will (or probably will be) ported over to the xbox one and PC anyway; so if they're already going to do that, then why not to the NX as well?

The first thing I need to ask is what makes you assume the NX version is based on the PS4 version? Sure it seems like a logical assumption but they never said anything outside of the fact that DQ 10 and DQ11 were both coming to NX. 

And you have to take into account that DQ10 is also being ported: a game that is on Wii, 3DS and WiiU. There is a DQ heritage attached to the Nintendo brand and that plays a big role in supporting NX. 

Looking at porting because of X1 I think actualy makes a stronger case for why these games are less likely to come to NX.

Outside of the first few games announced by SE, their Japanese games are dropping X1 support as of late. The architecture between PS4 and X1 is a lot closer than previous consoles have been but seemingly more games are on PS4 than on X1. 

I am not saying that NX wont get ports of these games, just that DQ11 being an NX game is not really indicative of anything. There are a lot more factors in play than just NX being able to use UE4, the most important being market viability. X1 is selling at a much better rate than the 360 was and SE is not even fully supporting that. 

You asked what made me assume that Square Enix was talking about the PS4 version of DQXI in regards to the NX? Well, what other version is it going to be ported from?  The 3DS version?  I don't think that little of what the NX will actually be.

I don't understand how an Xbox one port makes it a stronger case that there won't be an NX port.  That just means to me that Square Enix is more than willing to port to other platforms if there's an audience, it can run the game and there's relative ease in the porting process.  Even if they're starting to drop xbox one support, that actually gives me a stronger argument that they'll likely port to the NX as long as it can handle it and porting to it isn't a headache since they'll need another platform to make up for the lost income from the xbox one -- plus, Nintendo platforms still have strong JRPG audiences and Japanese support -- and if Nintendo can find a way to make console games run at a smaller resolution on handhelds (which is what's kind of being hinted at with the unified library rumors) then Square Enix and every Japanese 3rd party are going to support the hell out of it.

In the end, it doesn't really matter if any of us are right or wrong but it's fun to speculate on stuff like this.



IkePoR said:
LipeJJ said:
I would really like if this turns out to be true. That's what I want from them... a decently powerful console with at least Japanese games: and Final Fantasy is a brilliant start. Let's hope for the best!

Let's just hope XV doesn't suck like it's going to.

I honstely don't think FFXV is going to suck. I'm pretty happy with what I've seen so far.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Double. Sorry.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

LipeJJ said:
IkePoR said:

Let's just hope XV doesn't suck like it's going to.

I honstely don't think FFXV is going to suck. I'm pretty happy with what I've seen so far.

At the very least, I think it'll be better than the FFXIII trilogy.  But after looking at footage, it's just jarring when I compare it to FFIV, V, VI and even VII.  It feels like their primary target audience now are teenage girls when I look at the boy band cast.



Hiku said:
Thunderbird77 said:

FF 13, 13-2 and 13-3 are individual games, not a multipart one. FF7 is originally one game, releasing it by parts make it episodical.

Not episodical in the sense that Pabdi was thinking, and many other people as well, so it's better to stop using that term as it only causes confusion due to the Telltale game model that other games like Resident Evil Revelations 2 has adapted. "Multi part game" is the term Square Enix officially used in Japanese.

Perhaps the .hack//G.U. series is a more clear example than the FF XIII series.
But just like Final Fantasy XIII changed mechanics in between games, it's quite likely we may see that in FF7:R as well, since they said each game would be a unique experience differing from the others. For example, in FFXIII-3, it went pseudo open world. If the first FF7R game takes place only in Midgar, the second game would become open world.
The bottom line is, they were stated to be full length games, and for that reason the term episodic only causes misconceptions.

You can call it however you like. If it's released in parts it will be bs, as it's already a single game.

Still, your examples aren't multipart games. yet again you're listing individual games that are sequels.