mrstickball said: I read the N+ comments a few days ago.
The issue is very simple: No service is perfect. Anyone and everyone can say that Wiiware is going to be better, but the fact is, it's an untested service, and could see just as much, or more shovelware come onto it's service.
The XBLA service is DEFINATELY NOT perfect. I've talked to devs, and know some inside information about the fusterations of developers and publishers for XBLA, and other services.
But the fact is, it's not like XBLA is some sort of malcontent of the online digital distribution system, that fails in oh-so many ways. In fact, XBLA is the shining example of how to do it: remember, Nintendo is using WiiWare as an afterthought , not a forerunner. PSN is very similar to what XBLA is, plus a few things.
So all the while one can say that XBLA has it's weaknesses (which it does), if it wasn't for XBLA, there would be no PSN Games, or WiiWare. We've seen that Nintendo is well behind the curve on it, and never developed the Wii with such things as WiiWare in mind: look no further than the memory for proof. Nintendo planned for VC, not WW.
So here's my simple, thougtful opinion of the breakdown of the content distribution systems:
XBLA: + Huge library of games. + Most exclusives, and best lineup. Period (117+ games) + Very affordable. Plenty of AAA titles that could be well above their retail price + Console/Arcade remakes fare much better at their price than VC does, by far. - Too many crap $5 Arcade Ports - Restrictive certification system causes undue delays - No good set schedule for games - Bad UI for searching for good titles
I'll add comments later for PSN and WW. |
This is where I always get into it with you stickball.
1) It's only the best lineup if you don't include old games, and in your 117+ games number, guess what you are including? That's right: Old games. When you do include these games the quality of the Virtual Console dwarfs the XBLA library. In fact, it makes XBLA's library laughable in comparison. Easy example? IGN has separte reviews for XBLA and Wii Ware.
2) This "better pricing" you are talking about is crap. Most of the games operate on an equal pricing structure. Castlevania: Symphony of the Night and The Legend of Zelda: Ocarina of Time are both 5th generation games. Castlevania is 800 XBLA points and Zelda is 1000 Wii points. Guess how much both are in American dollars? $10. The same freaking price. Similarly: It would cost you $5 for Ms. Pac-Man, an NES title. The same cost as Virtual Console again.
Some games are priced better on Live Arcade, that much is true, but the high end content is no better priced than Wii Ware or PSN. Not to mention there were NO IMPROVEMENTS on Castlevania over its standard retail copy other than some simple graphical cleanup. The same things you find on Virtual Console. You're also ignoring the fact that PSN games are priced better than either XBLA or VC.
3) The supposed space limitations you are complaining about exist on the 360 too. They are just higher because HD graphics take up a ridiculous amount of disc space. As far as it limiting the games developed on WiiWare: Bullshit. There are no games on Xbox Live Arcade with anymore complexity than those announced for WiiWare (look for Final Fantasy Crystal Chronicles for more info there), and there are already more announced WiiWare titles than Xbox Live Arcade sees in 6 months. Among these are games from Konami, Square-Enix, Hudson, and Namco-Bandai... all before the platform has even launched!
Xbox Live Arcade may have been the first major online console digital arcade system, but it's far from the best. PSN is quickly threatening to pass it in quality of titles available, Virtual Console already did, and with WiiWare it will easily surpass it in new development as well. The fact is Microsoft can't compete with Nintendo's and Sony's past libraries, and nothing makes that more apparent than the 3 digital arcade services.