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Forums - Nintendo - Nintendo is treating Amiibo as On Disc DLC

t3mporary_126 said:
Goodnightmoon said:

Is a x4 multiplier that only exist because they needed to think something to implement in the Ganon amiibo. There is never have been anything above Hero Mode in Zelda before, and that would still be the same if wasnt because amiibo. But yeah lets the amiibo drama begin again, twice a day is not enough.

First off, I gave plenty of examples on how amiibo worked okay in the past and how Nintendo tried to circumvent its ability to lock content with Smash 4 to Splatoon so don't view this as an blind rant against Amiibo.

Secondly, Link Between Worlds already had hero mode where enemies did 4x more damage than normal so a 4x damage hero mode is not unheard of.

Third, do you really think its necessary that more additional difficult settings should be charged as DLC? What about Smash Bros Easy to Brutal mode? Or how Mario Kart 8 gave us 200 cc for free?

And lastly, why should it be locked away in the first place if its already programmed into the game?

You say that is "programed" in the game like if they did a whole new mode for months and now is locked, when probably they spend less than an hour to make that work, and they could have added infinite extra difficulty modes if they want with barely any work at all, yet they only add 1 every single time until today. My point is, this would very probably not exists at all if they didnt need something to add, because think it: what would you have implemented in Ganon when Link already gives you arrows and Zelda already gives you hearts, what minor implementation that does not need any work would you have included with it? The need to add something was the reason the "mode" (actually is not a mode, you cannot star the game in super hero mode, you have to tap it every time you play) existed in the first place. And if didnt existed nobody would be missing it, like 99% of content amiibo unlocks.



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RolStoppable said:
Super Smash Bros. 4 locked AI partners behind amiibo. That can and should be considered a separate game mode because people could spend a considerable amount of time to train their AI characters.

SSB4's amiibo content also affects a significantly bigger amount of players, because the vast majority of people is never going to bother with a damagex4 difficulty. If you were going to complain, you should have done so 15 months ago.

Its never too late to have your voice heard



Goodnightmoon said:

You say that is "programed" in the game like if they did a whole new mode for months and now is locked, when probably they spend less than an hour to make that work, and they could have added infinite difficulty modes if they want with barely any work at all, yet they only add 1 every single time until today. My point is, this would very probably not exists at all if they didnt need something to add, because think it: what would you have implemented in Ganon when Link already gives you arrows and Zelda already gives you hearts, what minor implementation that does not need any work would you have included with it? The need to add something was the reason the "mode" (actually is not a mode, you cannot star the game in super hero mode, you have to tap it every time you play) existed in the first place.

Exactly! This was an easily implemented on disc dlc and Nintendo is charging an Amiibo for it when they could have went the Super Mario Maker method with Amiibo costume where you can unlock the difficulty by completing a certain progress



Good thing it's considering Amiibo as a physical dlc, instead of digital downloadable when the server goes down in the future. That's fine, however they should've programmed dlcs or you could say secrets on Amiibo, not on disc requiring Amiibo to unlock.

Bad thing is.. Sigh... Rare.. Scalpers due limitation supply.



t3mporary_126 said:
Goodnightmoon said:

You say that is "programed" in the game like if they did a whole new mode for months and now is locked, when probably they spend less than an hour to make that work, and they could have added infinite difficulty modes if they want with barely any work at all, yet they only add 1 every single time until today. My point is, this would very probably not exists at all if they didnt need something to add, because think it: what would you have implemented in Ganon when Link already gives you arrows and Zelda already gives you hearts, what minor implementation that does not need any work would you have included with it? The need to add something was the reason the "mode" (actually is not a mode, you cannot star the game in super hero mode, you have to tap it every time you play) existed in the first place.

Exactly! This was an easily implemented on disc dlc and Nintendo is charging an Amiibo for it when they could have went the Super Mario Maker method with Amiibo costume where you can unlock the difficulty by completing a certain progress

That's true. Super Mario Maker is one of the best (if not the best) implementation of amiibo. It would be cool if once you finish the Hero mode you could unlock Super Hero Mode. But again, without amiibo that would probably not exists anyways, but I get your point.



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I really don't care how Nintendo uses amiibo. It may be like on disc DLC but on disc DLC doesn't double as a awesome physical figure of gaming's most recognizable characters. I know this is how Nintendo is using amiibo but I always liked the physical aspect of amiibo and I think it's worth it.



But it's a collectible piece of plastic, which magically gives Nintendo the rights to do whatever they want.



t3mporary_126 said:
Goodnightmoon said:

You say that is "programed" in the game like if they did a whole new mode for months and now is locked, when probably they spend less than an hour to make that work, and they could have added infinite difficulty modes if they want with barely any work at all, yet they only add 1 every single time until today. My point is, this would very probably not exists at all if they didnt need something to add, because think it: what would you have implemented in Ganon when Link already gives you arrows and Zelda already gives you hearts, what minor implementation that does not need any work would you have included with it? The need to add something was the reason the "mode" (actually is not a mode, you cannot star the game in super hero mode, you have to tap it every time you play) existed in the first place.

Exactly! This was an easily implemented on disc dlc and Nintendo is charging an Amiibo for it when they could have went the Super Mario Maker method with Amiibo costume where you can unlock the difficulty by completing a certain progress

I think that's how a lot of us want amiibo content to be handled -- as a shortcut to get special modes, items and other goodies.  No content should be locked down to an amiibo (aside from in amiibo focused games) but rather only easily attainable through an amiibo.



In Nintendo's defense.....they need the money?



RolStoppable said:
t3mporary_126 said:

Its never too late to have your voice heard

But it is an issue if your reasoning to defend SSB4 can be used to defend TP HD. You can just play the game and forget that the feature exists.

I defended SSB4 because no one really cares about training fighters. Just like how no one really cares about Smash Tour

But lacking a difficulty option in a single player game is a really glaring omission if a player wants to prove themselves better at the game.