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t3mporary_126 said:
Goodnightmoon said:

You say that is "programed" in the game like if they did a whole new mode for months and now is locked, when probably they spend less than an hour to make that work, and they could have added infinite difficulty modes if they want with barely any work at all, yet they only add 1 every single time until today. My point is, this would very probably not exists at all if they didnt need something to add, because think it: what would you have implemented in Ganon when Link already gives you arrows and Zelda already gives you hearts, what minor implementation that does not need any work would you have included with it? The need to add something was the reason the "mode" (actually is not a mode, you cannot star the game in super hero mode, you have to tap it every time you play) existed in the first place.

Exactly! This was an easily implemented on disc dlc and Nintendo is charging an Amiibo for it when they could have went the Super Mario Maker method with Amiibo costume where you can unlock the difficulty by completing a certain progress

That's true. Super Mario Maker is one of the best (if not the best) implementation of amiibo. It would be cool if once you finish the Hero mode you could unlock Super Hero Mode. But again, without amiibo that would probably not exists anyways, but I get your point.