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t3mporary_126 said:
Goodnightmoon said:

Is a x4 multiplier that only exist because they needed to think something to implement in the Ganon amiibo. There is never have been anything above Hero Mode in Zelda before, and that would still be the same if wasnt because amiibo. But yeah lets the amiibo drama begin again, twice a day is not enough.

First off, I gave plenty of examples on how amiibo worked okay in the past and how Nintendo tried to circumvent its ability to lock content with Smash 4 to Splatoon so don't view this as an blind rant against Amiibo.

Secondly, Link Between Worlds already had hero mode where enemies did 4x more damage than normal so a 4x damage hero mode is not unheard of.

Third, do you really think its necessary that more additional difficult settings should be charged as DLC? What about Smash Bros Easy to Brutal mode? Or how Mario Kart 8 gave us 200 cc for free?

And lastly, why should it be locked away in the first place if its already programmed into the game?

You say that is "programed" in the game like if they did a whole new mode for months and now is locked, when probably they spend less than an hour to make that work, and they could have added infinite extra difficulty modes if they want with barely any work at all, yet they only add 1 every single time until today. My point is, this would very probably not exists at all if they didnt need something to add, because think it: what would you have implemented in Ganon when Link already gives you arrows and Zelda already gives you hearts, what minor implementation that does not need any work would you have included with it? The need to add something was the reason the "mode" (actually is not a mode, you cannot star the game in super hero mode, you have to tap it every time you play) existed in the first place. And if didnt existed nobody would be missing it, like 99% of content amiibo unlocks.