| Soundwave said: This is just my guess as to what's happened here, but knowing Nintendo's internal politics, I think it may be spot on: - Mr. Miyamoto really championed the idea of the Wii U tablet. I remember reading this during the Iwata Asks I think at some point. - When the Wii U tablet was floundering rather than replace it, Nintendo opted not to as this would be embarrassing for Mr. Miyamoto and not allow him to "save face". Instead Nintendo's higher ups kinda accepted the system would be a failure, but they were willing to give Miyamoto a chance to show what the tablet controller could do. - This is where Project: Guard, Project: Giant Robot and Star Fox 0 come from ... they are Miyamoto's attempts to justify the controller after the fact. - Development on all these projects hasn't been going great, because Miyamoto is trying to force feed use of the controller, but no one has the authority at Nintendo to reign Miyamoto in because of his reputation, so everyone is kinda just letting this go on. |
Yeah, I also thought this a while back. I just don't understand how Miyamoto was able to convince everyone that it was in the Wii U's best interest to allocate close to a third of the Wii U's total cost on an input device.
The disappointing thing is that I love the 2nd screen (and gyro controls) as long as it's only used as a complementary tool to make traditional gameplay easier (something like easier inventory management or level design on Mario Maker). I just don't think the 2nd screen on a console works when it's used as a primary focus where playing a game would be impossible without it because those games tend to make you constantly refocus attention between two screens.








