Oh my!!! This is Awesome!!!!
The 3DS got Yokai Watch, and Now the Wii U got Splatoon!
The NX has a bright future!
Pocky Lover Boy!

Callie (black haired squid girl) or Marie (The blonde one) | |||
| Callie MAH WAIFU | 16 | 21.33% | |
| Marie is the only one true waifu | 19 | 25.33% | |
| BOTH | 14 | 18.67% | |
| What is this weaboo shi... | 26 | 34.67% | |
| Total: | 75 | ||
Oh my!!! This is Awesome!!!!
The 3DS got Yokai Watch, and Now the Wii U got Splatoon!
The NX has a bright future!
Pocky Lover Boy!

spemanig said:
Restrictive map rotation. Restrictive mode rotation. No voice chat. No pro controller support. Terrible local multiplayer. No split screen local multiplayer versions of online modes. Only four online modes. Poor friend invite system. No pro controller support. Can't switch load out mid match or during match making. Can't view teammates' load outs during match making. Can't adjust aim sensitivity mid match. The aiming reticule isn't stationary. Callie and Marie unskippable updates. Weapons, armor, and single player content hidden behind Amiibo paywall. Still criminally overpriced for the content provided. Splatoon doesn't need more weapons - It needs more maps and modes. No pro controller support. No pro controller support. It actually blows my mind how mind-numbingly forgiving people have been with this game when any other game that still had this quantity of such severely crippling issues half a year off would have been ripped apart relentlessly. Mario Kart 8 wouldn't have lasted its first week if it launched in the condition that Splatoon is in currently. |
I can give you the map and mode rotations, these could be done better for sure. Same goes for not being able to change the weapon loadout or seeing the loadout of the the other players in the lobby.
The Callie and Marie updates could be shortened, too. Too much banter for not enough infos.
I'm tired of hearing the voicechat issue. First, since there are no regional servers, you would hear a mix of different languages, possibly none of which you'd understand. Second, if you listen closely, you can hear opponents coming from he sides or rear if you pay attention. Voice chat would mask these sounds. Third: The game is so fast paced that voicechat wouldn't help much, as the situation can have totally changed before you even finished the sentence. Fourth: The prefab command calls can give you the necessary information, although you have to keep an eye on the gamepad for that
I'm also tired of the no pro controller issue. All the map features (overview, jumps and calls) would be lost. The first and last ones could be reinstated with a map on the main screen, but the jumps couldn't.
I don't know if this is due to your settings, but as far as I can tell for me the aiming reticule is stationary
The game has 16 maps and 4 modes now. That doesn't seem as very much, but the maps are much more diverse than on most other shooters. Besides, no matter how many maps a game has, most players tend to play the same old 3-4 maps and the other ones gets disused, rendering the diversity of most other shooters maps moot. The modes are also much more diverse, but I agree that a few additional ones couldn't hurt.
| AZWification said: Most of those are definitely legit things to dislike about Splatoon, but they haven't really bothered me ( the mode rotation is pretty dumb though). I think most of them will be fixed for the sequel. |
Honestly, all I'd need are like three of those fixed for me to not totally hate it. It's the fact that the all exist that makes it so hard for me to enjoy it.
mZuzek said:
I wouldn't say I disliked the first game, but otherwise I agree. This franchise has so much potential (SO. MUCH.) and I'd hate to see it be wasted on an endless sea of generational multiplayer experiences like Mario Kart and Smash. They can actually expand on the story and backstory they set up so well in the first game, expand on Inkopolis and actually make it a fully fledged city, flesh out characters and so much more. Of course, multiplayer is always going to be the focus but they can do so much more with single player (and especially local multiplayer for god's sake). |
I liked the single player a lot, it has a lot of potential like you mention, it's much more puzzle orientated which I love. I still played the multiplayer during the summer and fall until I got somewhat bored of it. Weapons updates were boring, and I'd only return to maybe try some new map or a Splatfest. Since December I haven't tried any of the new content. Similar thing happens with Mario Kart, play a lot at the beginning to then just get bored, and kinda lost interest when the 200cc came up.
Hopefully the next entry has an awesome single player mode! ...(that's not hidden away by amiibo)
(Single player content is the main reason why I didn't buy Smash4)
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