By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - NX game price if the library is unified?

Alby_da_Wolf said:

A totally unified library, if it will happen, will mean lower (probably not too much) total revenue from games. But it will also mean lower dev costs for games that were planned to be both on portable and home console anyway, and higher sales for games that were usually planned only for a platform. Total HW sales, portable+home, could be lower too. But total profit margin HW+SW for Ninty and SW for 3rd parties could be higher thanks to the aforementioned dev economies and cost optimizations, so who knows, if Ninty really believes in the project, pleasant surprises could happen also for game prices, and even more if 3rd parties will appreciate it too.

 



 

I don't really even think it will mean lower revenue from games. 

Mario Kart 9 and Mario Kart 10 can be on the same system and sell to the full Nintendo userbase, instead of one selling to 4x the userbase of the other one. 

The current sales model Nintendo has costs them a lot of sales unless the console has some sales gimmick attached to it that can really move systems. 



Around the Network
Soundwave said:
Alby_da_Wolf said:

A totally unified library, if it will happen, will mean lower (probably not too much) total revenue from games. But it will also mean lower dev costs for games that were planned to be both on portable and home console anyway, and higher sales for games that were usually planned only for a platform. Total HW sales, portable+home, could be lower too. But total profit margin HW+SW for Ninty and SW for 3rd parties could be higher thanks to the aforementioned dev economies and cost optimizations, so who knows, if Ninty really believes in the project, pleasant surprises could happen also for game prices, and even more if 3rd parties will appreciate it too.

 



 

I don't really even think it will mean lower revenue from games. 

Mario Kart 9 and Mario Kart 10 can be on the same system and sell to the full Nintendo userbase, instead of one selling to 4x the userbase of the other one. 

The current sales model Nintendo has costs them a lot of sales unless the console has some sales gimmick attached to it that can really move systems. 

You may be right, lower sales from the minority that not only own both portable and home Ninty console in a given gen, but also buy some games in both versions, could be outnumbered by increased sales of games previously available just on one platform, portable or home. Higher profit/dev costs ratio, multiplied by typically higher priced games than on mobiles could keep devs interested in doing them and help portable games resist the mobile attack long enough to gather the new gamers that starting from phones and tablets will eventually want deeper games and more versatile and complete interfaces, even a small percent of more dedicated gamers in the big sea of totally casuals could mean tens millions new gamers on a many hundreds, maybe billion sized market.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Soundwave said:
Thunderbird77 said:
teigaga said:

 

If the next Pokemon offers Wii U level graphics, I think people will quickly forget the price hike ;) 

 

You should quickly forget the idea of a $199 handheld having wii u graphics in the near future.



 

Why wouldn't it? The Wii U chip is nothing special and $35 Apple A9X (portable processor) demolishes a Wii U. 

But again maybe Nintendo will go the same route of overcharing for massively outdated hardware as per usual. But there's no technical reason a $199 portable couldn't have some beastly graphics. 

You need to reconsider your math and many decisions.





WoodenPints said:
Illusion said:
I am going to guess that games will cost 39.99 for the NX handheld version and Nintendo will charge another 19.99 to download the DLC needed to play the game at 900p on the NX home console.

I don't think having to pay extra after already purchasing the game would go down very well with people.



If the game will go from handheld graphics to PS4-level quallity with the $20.00 update, I think people might be more accepting of the cost.  I mean, you will be downloading hi-res texture packages and better shader support so it's not just a $20.00 fee to milk gamers.

My concern is that if they charge $69.99 just for the handheld game, it's going to turn off a lot of gamers who just want to play the handheld NX and not the home console.  Handheld gamers shouldn't have to pay for the HD graphics if they aren't going to be using them.





Illusion said:
WoodenPints said:
Illusion said:
I am going to guess that games will cost 39.99 for the NX handheld version and Nintendo will charge another 19.99 to download the DLC needed to play the game at 900p on the NX home console.

I don't think having to pay extra after already purchasing the game would go down very well with people.



If the game will go from handheld graphics to PS4-level quallity with the $20.00 update, I think people might be more accepting of the cost.  I mean, you will be downloading hi-res texture packages and better shader support so it's not just a $20.00 fee to milk gamers.

My concern is that if they charge $69.99 just for the handheld game, it's going to turn off a lot of gamers who just want to play the handheld NX and not the home console.  Handheld gamers shouldn't have to pay for the HD graphics if they aren't going to be using them.



I honestly don't see the handheld & console being vastly different in terms of specs. I'm thinking it will be similar to the difference between N64 vs N64+RAM Pak or GC vs Wii or 3DS vs New 3DS.

The CPU/GPU running at a higher clock rate with 2x the RAM allowing for the game to play at a higher resolution/frame rate and faster load times.





When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network

nintendo hinted that the business model is not sustaining compared to the mobile games.
i think they will change a little, to go in something between the console market and mobile.
20$ to 40$ games, even the home console version.



zorg1000 said:
Illusion said:
WoodenPints said:
Illusion said:
I am going to guess that games will cost 39.99 for the NX handheld version and Nintendo will charge another 19.99 to download the DLC needed to play the game at 900p on the NX home console.

I don't think having to pay extra after already purchasing the game would go down very well with people.



If the game will go from handheld graphics to PS4-level quallity with the $20.00 update, I think people might be more accepting of the cost.  I mean, you will be downloading hi-res texture packages and better shader support so it's not just a $20.00 fee to milk gamers.

My concern is that if they charge $69.99 just for the handheld game, it's going to turn off a lot of gamers who just want to play the handheld NX and not the home console.  Handheld gamers shouldn't have to pay for the HD graphics if they aren't going to be using them.



I honestly don't see the handheld & console being vastly different in terms of specs. I'm thinking it will be similar to the difference between N64 vs N64+RAM Pak or GC vs Wii or 3DS vs New 3DS.

The CPU/GPU running at a higher clock rate with 2x the RAM allowing for the game to play at a higher resolution/frame rate and faster load times.



They can do that, but I don't think it would result in very good sales for the console, it would be like the Vita TV where only a small fraction of people bought the console. 

Which is OK if Nintendo's main goal is to simply unify their library so that their portable fan base in essence can enjoy all the games, not just 1/2 of them. 



I don't think a one size fits all approach is ever going to work, mainly because different games have different development and marketing costs.

I doubt a single price point of say £39.99/$49.99 works for all newly released titles, I think it'll be a matter of games that would have been solely handheld releases will cost what they would have if they'd only been handheld games and games that would have been only console releases will cost what those games would have cost if they'd only been on a console.
The library of content available to everyone is just greater and you can choose to play on whatever platform you'd like.
Maybe Nintendo can also do a service like PS Plus or Games With Gold, to give NX owners some games for a subscription fee and add an extra revenue stream for the platform. Perhaps if Nintendo took the approach of not locking online multiplayer for retail games behind a paywall and they move both hardware and 3rd party games then it will help to set a precedent for Sony and MS to remove subscription requirements for those services.

Even now Sony are releasing new games, like Ratchet & Clank or Tearaway Unfolded, which are full, new AAA retail releases, but those release for less than other big AAA titles.
I think Nintendo should do the same thing.

Making sure the really big indies also get physical releases would be good too IMO, whether they were meant to be handheld or home console, I think customers need to be given options to fit their own budgets and preferences.
I don't think NX games will be labeled as handheld or console release, more like just NX game or labeled by whatever the ecosystem's or family name is for Nintendo NX.



Thunderbird77 said:
potato_hamster said:
Miyamotoo said:

Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

They have never said anything along the lines of "one game - two platforms" that people are just convinced is true. I think people that are convinced of such things are in for a rude awakening.

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.

And to call me delusional is unfair. Nintendo's fans have demonstrated by the millions that they have no issue spending $100 on one game across two platforms. Why wouldn't Nintendo continue with that? Why would they throw money away?



Yes, and imagine trying to port something like Zelda U, Bayonetta 2, Xenoblade X... to a system 10-15x weaker. Huge multiplayer titles like smash, splatoon, mario kart and animal crossing are worth the effort, as well as games that don't push the home console (2d titles, mario party, side scrolling DK...) But huge productions are better off exclusive to the home console. Exclusives also sell hardware, so keeping some of the 1st party exclusive to each system help making people buy both HC and HH.



Of course, but this again,speaks towards these being two similar but separate systems, but not a "one game, two systems" approach. I think it would actually be worst for them business-wise to take that approach.





Soundwave said:
zorg1000 said:
Illusion said:
WoodenPints said:
Illusion said:
I am going to guess that games will cost 39.99 for the NX handheld version and Nintendo will charge another 19.99 to download the DLC needed to play the game at 900p on the NX home console.

I don't think having to pay extra after already purchasing the game would go down very well with people.



If the game will go from handheld graphics to PS4-level quallity with the $20.00 update, I think people might be more accepting of the cost.  I mean, you will be downloading hi-res texture packages and better shader support so it's not just a $20.00 fee to milk gamers.

My concern is that if they charge $69.99 just for the handheld game, it's going to turn off a lot of gamers who just want to play the handheld NX and not the home console.  Handheld gamers shouldn't have to pay for the HD graphics if they aren't going to be using them.



I honestly don't see the handheld & console being vastly different in terms of specs. I'm thinking it will be similar to the difference between N64 vs N64+RAM Pak or GC vs Wii or 3DS vs New 3DS.

The CPU/GPU running at a higher clock rate with 2x the RAM allowing for the game to play at a higher resolution/frame rate and faster load times.



They can do that, but I don't think it would result in very good sales for the console, it would be like the Vita TV where only a small fraction of people bought the console. 

Which is OK if Nintendo's main goal is to simply unify their library so that their portable fan base in essence can enjoy all the games, not just 1/2 of them. 

 

Vita TV isn't the best example as it was simply a console version of an already failed product.



When the herd loses its way, the shepard must kill the bull that leads them astray.